I played this on: Playstation 4.
For the last year or so, I've been learning that narrative design is not necessarily the same thing as game writing. It involves writing, certainly - dialogue and letters and other information - but it's also about how all the aspects of the game come together to tell a story to the player.
I've been playing a lot of different games to learn new ways of conveying interactive narratives - and I discovered one of the most perfect examples of storytelling with The Last Of Us, a zombie/survival game from Naughty Dog.
20 years ago, a zombie outbreak devastated human civilization. Now, the world is a harsh place, with humanity scraping by in isolated outposts, roving gangs, and heavily-militarized Quarantine Zones.
Our protagonist is Joel, a weathered and world-weary smuggler who helps get contraband in and out of the Boston QZ. He is contacted by the leader of the Fireflies, an anti-government resistance group determined to save humanity. They need Joel to smuggle Ellie, a 14-year-old girl, out of the QZ and escort her to a Firefly base. Why? Because she was bitten by a zombie and didn't die. Incredibly, she's immune to the infection, and could be the key to curing the disease once and for all. All Joel has to do is keep her alive.
What follows is a beautiful, bleak, and poignant story as Joel and Ellie embark on a road trip across post-apocalyptic America in the hopes of saving the world. While fighting off zombies, bandits, and cannibals, they also have to contend with each other. Joel mourns for the way the world was, while Ellie's never known any world but this one. They've both endured horrific losses, so both of them are terrified at the prospect of caring for another person when death is just a breath of spores away. The writing, voice acting, and cinematic animation for these characters (as well as the side characters they encounter) are simply phenomenal.
However, the visual storytelling is just as top-notch. Every environment in this game tells a story - sometimes explicitly with graffiti, signs, and forgotten notes, sometimes implicitly in the design of the environment itself - an abandoned bookstore with posters for book signings still pinned to the wall. A failed attempt to create a human sanctuary in the sewers. A spore-clogged college dorm full of rotting beanbag chairs and forgotten microwaves.
The gorgeous outdoor environments also tell a narrative. Everything is lush and green, covered in ivy and flowers and leaves. Plant life is reclaiming the earth - once it kills off all the humans first. Yes, fungus is responsible for the zombie outbreak. In a clever and realistic twist, the infection is a human strain of the real-life Cordyceps fungi. Infected humans are driven mad and mutate in gruesome ways before eventually dying and releasing infectious spores into the air. Each stage of the infected has different strengths and weaknesses (Clickers, for instance, are fast and vicious but completely blind), and will require different approaches.
Unlike, say, Firewatch (which was a fantastic narrative game but without much in the way of active gameplay), The Last of Us has a fun and clever gameplay system that's consistent with the setting and does a great job of making the player feel like they're part of the story. As Joel, you are a moderately-powered human character, ammo is precious, and gunshots can attract unwanted attention. You'll be required to craft many of your weapons (shivs, pipes, molotov cocktails, nail bombs) from scrap metal and rags and they have a limited number of uses. While you certainly can kill every zombie or raider you encounter, it's not always necessary. Sometimes stealth is all you need. Hostile encounters can be handled in a variety of ways, and I really enjoyed having all those options.
Honestly, though, my utter enjoyment of this game is due to the powerful empathy I felt for Joel and Ellie, and how every aspect of this game helped tell their story - the gorgeous music, the desperate cobbled-together nature of the combat, the melancholy set design, the vibrant environments, and the amazing performances from the whole voice cast. This is narrative design at its finest, and I will try my best to learn from it.
A+
Romance, YA, Fiction and Fantasy Novel Reviews, Nonsensical Rants, and My Own Writing Adventures
Showing posts with label A Plus Reviews. Show all posts
Showing posts with label A Plus Reviews. Show all posts
Thursday, August 18, 2016
Sunday, July 17, 2016
GAME REVIEW: "Firewatch" (Campo Santo, 2016)
Over the last two years, I've become more involved in gaming, and more interested in narrative design - how to tell a story in an interactive way, hopefully while giving the player a sense of control and agency (whether they have it or not).
As much as I love novels, it's a different experience writing for a reader who is sitting still, a reader committed to reading your story in order, from left to right, from page 1 to page 400. It's something different to tell a cohesive story to a player who will want to explore and run around and try as many different things as they can (or as the game will allow).
My exploration of interactive storytelling led me to the precious, independent gem that is Firewatch. I had such a profound narrative experience playing it, and I am in utter awe of how every aspect of this game came together perfectly to tell a riveting story.
The year is 1989, and you play Henry, a man recently hired as a summer fire lookout for a vast Wyoming forest. The job is isolating (the three-month gig involves sitting in a lookout tower and watching for fires), and that's just the way you like it. You're not exactly alone - your supervisor Delilah (who mans a nearby lookout tower) keeps in touch by radio.
But something's not quite right about this forest. The first day you start, someone breaks into your tower. The next day, some campers go missing. It's up to you (with the help of Delilah) to find out what's going on in the woods.
There's no combat in Firewatch. It's first and foremost an explorative narrative game - and every aspect of the game is specifically designed to contribute to the exquisite pacing, tone, and direction of the story.
The theme of Henry's isolation is conveyed through the pairing of a massive, wild environment (the gorgeously-designed forest) with a restricted gameplay perspective. Everything is viewed through Henry's first-person POV, and his interactions with Delilah (while extensive and beautifully acted) take place entirely on the radio. Ultimately, the only thing Henry can be completely sure of is himself, and the undercurrent of uncertainty creates a rising, visceral tug of suspense as the story proceeds.
But this isn't a horror game. There's also beauty, empathy, and a lot of humour as Henry and Delilah - connected only by walkie-talkie - rely on the anonymity of radio chatter to explore themselves and their own reasons for abandoning the world to spend a summer looking for smoke.
Some people would call Firewatch a "walking simulator" (since there's no fighting or puzzles or traditional active gameplay), but I find that label reductive. "Narrative Experience" is more fitting, if also a bit more vague. Regardless of how it's categorized, Firewatch is an outstanding example of visual, aural, environmental, and interactive storytelling.
A+
As much as I love novels, it's a different experience writing for a reader who is sitting still, a reader committed to reading your story in order, from left to right, from page 1 to page 400. It's something different to tell a cohesive story to a player who will want to explore and run around and try as many different things as they can (or as the game will allow).
My exploration of interactive storytelling led me to the precious, independent gem that is Firewatch. I had such a profound narrative experience playing it, and I am in utter awe of how every aspect of this game came together perfectly to tell a riveting story.
The year is 1989, and you play Henry, a man recently hired as a summer fire lookout for a vast Wyoming forest. The job is isolating (the three-month gig involves sitting in a lookout tower and watching for fires), and that's just the way you like it. You're not exactly alone - your supervisor Delilah (who mans a nearby lookout tower) keeps in touch by radio.
But something's not quite right about this forest. The first day you start, someone breaks into your tower. The next day, some campers go missing. It's up to you (with the help of Delilah) to find out what's going on in the woods.
There's no combat in Firewatch. It's first and foremost an explorative narrative game - and every aspect of the game is specifically designed to contribute to the exquisite pacing, tone, and direction of the story.
The theme of Henry's isolation is conveyed through the pairing of a massive, wild environment (the gorgeously-designed forest) with a restricted gameplay perspective. Everything is viewed through Henry's first-person POV, and his interactions with Delilah (while extensive and beautifully acted) take place entirely on the radio. Ultimately, the only thing Henry can be completely sure of is himself, and the undercurrent of uncertainty creates a rising, visceral tug of suspense as the story proceeds.
But this isn't a horror game. There's also beauty, empathy, and a lot of humour as Henry and Delilah - connected only by walkie-talkie - rely on the anonymity of radio chatter to explore themselves and their own reasons for abandoning the world to spend a summer looking for smoke.
Some people would call Firewatch a "walking simulator" (since there's no fighting or puzzles or traditional active gameplay), but I find that label reductive. "Narrative Experience" is more fitting, if also a bit more vague. Regardless of how it's categorized, Firewatch is an outstanding example of visual, aural, environmental, and interactive storytelling.
A+
Sunday, May 22, 2016
"Anne of Windy Poplars," by Lucy Maud Montgomery
The Protagonist: Anne Shirley. While Gilbert's away at medical school, she'll be starting as Summerside's newest school principal.
The Rub: Summerside's got some nice folks, but also a nasty "royal" family and a horde of Evil Old People to contend with.
The Secondary Characters:
Aunt Kate and Aunt Chatty: Two sweet but diametrically opposed elderly spinsters with whom Anne boards.
Rebecca Dew: Kate and Chatty's cantankerous servant.
Elizabeth: An emotionally-starved orphan raised by two unloving crones, whom Anne befriends.
Angst Checklist:
Anne of Green Gables is a beloved classic - it's certainly one of my favourite books - but not as many people read the later books in the series (such as Anne of Avonlea and Anne of the Island). It's easy to see why. Anne has far fewer flaws (most of her "scrapes" in this book are by accident), the drama is far milder, the storytelling rambling and unfocused.
For me, though, the Anne books remain my jam - the ultimate comfort read. With church socials and sponge cakes, saucy gossip, and lovingly-described scenery, it's a lilac-scented meandering walk down a summer lane with the occasional incisive scrap of social commentary.
Windy Poplars is mostly comprised of Anne's letters to her fiancé Gilbert during the three years they are separated (Anne to teach in Summerside as a school principal, Gilbert to finish medical school).
Anne has a tough go of it at first. Summerside's prolific and close-knit ruling family, the Pringles, had their own candidate for principal, and they are determined to topple Anne from her perch by any polite means necessary.
On top of that, Summerside has a surfeit of Emotionally Abusive Old People. Anne spends a chunk of the book rescuing girls and young women from their manipulative, grasping crone relatives who are determined to suck all the happiness out of them like Bette Midler in Hocus Pocus. It happens so often I wondered if all these old biddies and coots had some sort of club to Ruin Young People's Lives.
Anne also saves a couple of Bitter Spinsters (both unhappily unmarried by 28! Gasp!) from future crone-hood.
Through it all, Anne maintains her sunny optimism - life is happier when one turns the other cheek, to admire the flowers or the sea or some other deliciously-described aspect of Prince Edward Island scenery. While she's much tamer than she was in her slate-bashing days, Anne has her spirited moments (in one chapter, she harbours delightfully violent fantasies against one of the worst Summerside crones).
And yes, as mentioned before, the drama is milder, but if there is any theme in Windy Poplars it is that people are often their own worst enemy. Yes, the Crones and the Pringles are nasty, but a lot of the characters Anne encounters perpetuate their own unhappiness - either through inaction or indecision, or because they've entrenched themselves in their own bitter outlook on life and need an outsider's perspective to adjust their attitude.
While I have yet to visit Prince Edward Island myself, I so love visiting the P.E.I. of Montgomery's novels.
A very sentimental, rose-coloured A+
The Rub: Summerside's got some nice folks, but also a nasty "royal" family and a horde of Evil Old People to contend with.
The Secondary Characters:
Aunt Kate and Aunt Chatty: Two sweet but diametrically opposed elderly spinsters with whom Anne boards.
Rebecca Dew: Kate and Chatty's cantankerous servant.
Elizabeth: An emotionally-starved orphan raised by two unloving crones, whom Anne befriends.
Angst Checklist:
- Old Ladies Be Trippin'
- Rampant Emotional Abuse
- Family politics
- Being unmarried at 28 is worse than death, for reals
- Crazy couples who really shouldn't get married
- Cats You Love to Hate
- Houses Full of Dead People
Anne of Green Gables is a beloved classic - it's certainly one of my favourite books - but not as many people read the later books in the series (such as Anne of Avonlea and Anne of the Island). It's easy to see why. Anne has far fewer flaws (most of her "scrapes" in this book are by accident), the drama is far milder, the storytelling rambling and unfocused.
For me, though, the Anne books remain my jam - the ultimate comfort read. With church socials and sponge cakes, saucy gossip, and lovingly-described scenery, it's a lilac-scented meandering walk down a summer lane with the occasional incisive scrap of social commentary.
Windy Poplars is mostly comprised of Anne's letters to her fiancé Gilbert during the three years they are separated (Anne to teach in Summerside as a school principal, Gilbert to finish medical school).
Anne has a tough go of it at first. Summerside's prolific and close-knit ruling family, the Pringles, had their own candidate for principal, and they are determined to topple Anne from her perch by any polite means necessary.
On top of that, Summerside has a surfeit of Emotionally Abusive Old People. Anne spends a chunk of the book rescuing girls and young women from their manipulative, grasping crone relatives who are determined to suck all the happiness out of them like Bette Midler in Hocus Pocus. It happens so often I wondered if all these old biddies and coots had some sort of club to Ruin Young People's Lives.
Anne also saves a couple of Bitter Spinsters (both unhappily unmarried by 28! Gasp!) from future crone-hood.
Through it all, Anne maintains her sunny optimism - life is happier when one turns the other cheek, to admire the flowers or the sea or some other deliciously-described aspect of Prince Edward Island scenery. While she's much tamer than she was in her slate-bashing days, Anne has her spirited moments (in one chapter, she harbours delightfully violent fantasies against one of the worst Summerside crones).
And yes, as mentioned before, the drama is milder, but if there is any theme in Windy Poplars it is that people are often their own worst enemy. Yes, the Crones and the Pringles are nasty, but a lot of the characters Anne encounters perpetuate their own unhappiness - either through inaction or indecision, or because they've entrenched themselves in their own bitter outlook on life and need an outsider's perspective to adjust their attitude.
While I have yet to visit Prince Edward Island myself, I so love visiting the P.E.I. of Montgomery's novels.
A very sentimental, rose-coloured A+
Wednesday, May 11, 2016
"The Long Way To a Small Angry Planet," by Becky Chambers
I have Sam Maggs to thank for this fantastic read - she described this book on Twitter as a cross between Mass Effect and Firefly. That's one hell of a recommendation. This succinct and ultimately accurate review is what led me to give this book a try, and I am so glad I did.
The Long Way To a Small Angry Planet is the best book I've read all year, and probably the best hard sci-fi I've read ever.
The book concerns the colourful and diverse crew of The Wayfarer, a tunnelling ship that builds transport pathways between stellar systems by literally cutting holes through space. They have enough work to get by, but not enough to get rich - until their captain, Ashby, secures a government commission to build a tunnel to a planet whose mysterious inhabitants have only recently agreed to an alliance. The job comes with a mind-boggling payday, but will take almost a year to complete, so the crew is in for a pretty long haul.
While the eponymous small, angry planet is the overarching plot, the novel unspools in an episodic format - quite a bit happens during the year it takes for The Wayfarer to reach the tunnelling point. Everyone on the ship will find themselves tested in different ways, and the aliens on the crew give Chambers a golden opportunity to explore some pretty bizarre and unique perspectives about the nature of humanity and its relevance to the rest of the universe.
And what a universe! Chambers crafts a fascinating galaxy populated by various cultures and species, and while Humans aren't exactly endangered, they have very little influence beyond their own territories. There are massive cities built to host multiple cultures, as well as isolated frontier planets where the locals have created their own. Best of all, the rich worldbuilding is all expressed through the characters and their organic interactions within the story. Apart from a few articles here and there, there is no info dumping. The reader is free to explore and discover everything along with the Wayfarer's crew.
The novel's strongest, most outstanding selling point is the characters. I loved everyone on this ship - from Rosemary (a shy Human clerk who's never been off Mars), to Sissix (a reptilian pilot), to Dr. Chef (the most lovable alien caterpillar SpaceDad ever). Here's where the Firefly influence kicks in - while there's plenty of drama, conflict, and cultural differences, these characters truly love and care about each other. While spending a whole year together on the ship might bring up issues and baggage, at the end of the day, they're family.
The Long Way to a Small Angry Planet is a brilliant, rare science fiction novel that successfully explores vast galaxies and alien themes without sacrificing the warmth and empathy of character-based storytelling. Put down what you're reading and read this instead.
A+
The Long Way To a Small Angry Planet is the best book I've read all year, and probably the best hard sci-fi I've read ever.
The book concerns the colourful and diverse crew of The Wayfarer, a tunnelling ship that builds transport pathways between stellar systems by literally cutting holes through space. They have enough work to get by, but not enough to get rich - until their captain, Ashby, secures a government commission to build a tunnel to a planet whose mysterious inhabitants have only recently agreed to an alliance. The job comes with a mind-boggling payday, but will take almost a year to complete, so the crew is in for a pretty long haul.
While the eponymous small, angry planet is the overarching plot, the novel unspools in an episodic format - quite a bit happens during the year it takes for The Wayfarer to reach the tunnelling point. Everyone on the ship will find themselves tested in different ways, and the aliens on the crew give Chambers a golden opportunity to explore some pretty bizarre and unique perspectives about the nature of humanity and its relevance to the rest of the universe.
And what a universe! Chambers crafts a fascinating galaxy populated by various cultures and species, and while Humans aren't exactly endangered, they have very little influence beyond their own territories. There are massive cities built to host multiple cultures, as well as isolated frontier planets where the locals have created their own. Best of all, the rich worldbuilding is all expressed through the characters and their organic interactions within the story. Apart from a few articles here and there, there is no info dumping. The reader is free to explore and discover everything along with the Wayfarer's crew.
The novel's strongest, most outstanding selling point is the characters. I loved everyone on this ship - from Rosemary (a shy Human clerk who's never been off Mars), to Sissix (a reptilian pilot), to Dr. Chef (the most lovable alien caterpillar SpaceDad ever). Here's where the Firefly influence kicks in - while there's plenty of drama, conflict, and cultural differences, these characters truly love and care about each other. While spending a whole year together on the ship might bring up issues and baggage, at the end of the day, they're family.
The Long Way to a Small Angry Planet is a brilliant, rare science fiction novel that successfully explores vast galaxies and alien themes without sacrificing the warmth and empathy of character-based storytelling. Put down what you're reading and read this instead.
A+
Labels:
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Books,
science fiction
Tuesday, February 16, 2016
Movie Review: "Deadpool" (2016)
I used to think of Ryan Reynolds as the Sriracha of comedic actors.
A small amount of hot sauce can improve and even save a meal, but you wouldn't want to eat an entire bowl of Sriracha. To me, the distinctive rapid-fire silliness that made Reynolds so utterly delicious in supportive roles (Blade: Trinity, The Proposal, Adventureland), rendered him nigh-unbearable as a leading man (Green Lantern, Van Wilder, Just Friends).
Deadpool has proven me wrong. Instead of trying to cram Reynolds' sarcastically-edged peg into a hole rounded smooth by G-rated studio conventions and merchandising, the filmmakers carved out their own jagged, self-referential, unrepentantly crude film to fit Reynold's talent.
Reynolds was born to play Deadpool. His indefatigable energy, rat-a-tat delivery, and pure maniacal glee radiate from the screen. He's remarkably light-footed for a man carrying an entire movie on his shoulders. Don't get me wrong, the film rocks a solid supporting cast (except Ajax, a villain so cookie cutter I'm beginning to wonder if his blandness was intentional), but you would have no movie without Reynolds.
The plot is refreshingly simple compared to the superhero films that came before - there's no time travel, no alien invasions, no magical hot tubs of electrical prophesy. Just a merc with a mouth on a mission. Reynolds plays Wade Wilson, an impulsive, violent, vulgar soldier for hire who finds himself diagnosed with terminal cancer. A shady agency offers him a miraculous cure, but the process mutates him and messes up his face, so the impulsive, violent, vulgar supersoldier calls himself Deadpool and vows to track down the villains responsible.
The revenge-and-rescue plot is as old as time itself, but it's effective - instead of wearing itself out trying to convince a jaded audience that the entire universe is (once again) in danger, Deadpool relies on a relentless barrage of expertly-delivered and utterly inappropriate humour, interesting characters, and relatable stakes.
Even better - despite supporting appearances from a couple of third-string X-men characters, Deadpool works excellently as a stand alone film. I walked into this movie with little to no knowledge of the character and I understood the film perfectly. As much as I admire the work and planning that goes into the consistency of Disney's Marvel universe, the later films rely on so much pre-existing narrative that few of them are enjoyable on their own anymore.
Don't see Deadpool if: you can't stomach gratuitous violence, nudity and profanity; cannot tolerate humour based upon gratuitous violence, nudity and profanity; you're frightened of baby hands; the sound of Ryan Reynolds' voice induces seizures; you hate meta humour and fourth-wall breaking.
Otherwise, I cannot recommend Deadpool enough. It's a finely-balanced, perfectly paced, action-packed, relentlessly funny and respectfully-disrespectful movie.
A+
A small amount of hot sauce can improve and even save a meal, but you wouldn't want to eat an entire bowl of Sriracha. To me, the distinctive rapid-fire silliness that made Reynolds so utterly delicious in supportive roles (Blade: Trinity, The Proposal, Adventureland), rendered him nigh-unbearable as a leading man (Green Lantern, Van Wilder, Just Friends).
Deadpool has proven me wrong. Instead of trying to cram Reynolds' sarcastically-edged peg into a hole rounded smooth by G-rated studio conventions and merchandising, the filmmakers carved out their own jagged, self-referential, unrepentantly crude film to fit Reynold's talent.
Reynolds was born to play Deadpool. His indefatigable energy, rat-a-tat delivery, and pure maniacal glee radiate from the screen. He's remarkably light-footed for a man carrying an entire movie on his shoulders. Don't get me wrong, the film rocks a solid supporting cast (except Ajax, a villain so cookie cutter I'm beginning to wonder if his blandness was intentional), but you would have no movie without Reynolds.
The plot is refreshingly simple compared to the superhero films that came before - there's no time travel, no alien invasions, no magical hot tubs of electrical prophesy. Just a merc with a mouth on a mission. Reynolds plays Wade Wilson, an impulsive, violent, vulgar soldier for hire who finds himself diagnosed with terminal cancer. A shady agency offers him a miraculous cure, but the process mutates him and messes up his face, so the impulsive, violent, vulgar supersoldier calls himself Deadpool and vows to track down the villains responsible.
The revenge-and-rescue plot is as old as time itself, but it's effective - instead of wearing itself out trying to convince a jaded audience that the entire universe is (once again) in danger, Deadpool relies on a relentless barrage of expertly-delivered and utterly inappropriate humour, interesting characters, and relatable stakes.
Even better - despite supporting appearances from a couple of third-string X-men characters, Deadpool works excellently as a stand alone film. I walked into this movie with little to no knowledge of the character and I understood the film perfectly. As much as I admire the work and planning that goes into the consistency of Disney's Marvel universe, the later films rely on so much pre-existing narrative that few of them are enjoyable on their own anymore.
Don't see Deadpool if: you can't stomach gratuitous violence, nudity and profanity; cannot tolerate humour based upon gratuitous violence, nudity and profanity; you're frightened of baby hands; the sound of Ryan Reynolds' voice induces seizures; you hate meta humour and fourth-wall breaking.
Otherwise, I cannot recommend Deadpool enough. It's a finely-balanced, perfectly paced, action-packed, relentlessly funny and respectfully-disrespectful movie.
A+
Tuesday, June 09, 2015
Learning to Love "Little Women" Again
There are three stages to reading Louisa May Alcott's Little Women.
Stage One is when you read it for the first time because your mother bought it for you, usually around the ages of 12-13, and you love it. Because there's Jo - who's awkward and a tomboy and a writer and likes books just like you! And has sisters who love/annoy her, just like you! And has a totally cute next door neighbour who she loves and this is where the comparison ends because you would TOTALLY marry Laurie, what the HELL were you thinking, Jo? He's rich and half-Italian and a musician and looks vaguely like Christian Bale! Instead she marries some random old dude (HE'S FORTY) with a beard that you just KNOW is worse than Laurie's terrible Rejection-Goatee from the movie.
Also, Amy is the worst and Beth is weird.
Stage Two is when you read it as a smart, sophisticated, cynical intellectual (between the ages of 19-23) because you remember loving it as a kid, and are surprised by how much you hate it. Good Lord, did you actually love this novel at one time? Everything is sugary and preachy and condescending, and a March girl is always sewing or darning something in literally every scene ever. That's Beth over there, embroidering a handkerchief as Amy falls through the ice. I'm almost positive Meg managed to tat some lace while she was wearing high heeled shoes and sipping champagne like a godless harlot while Laurie looked on in Righteous Patriarchal Disapproval. This time around, you can only stand about a hundred pages of Marmee's cheesy moralizing, creepy Beth with her broken doll hospital and Foreshadowings of Death, and Amy being The Literal Worst before you slam the book shut and write the novel off as something that just doesn't age well.
Stage Three is when you pick it up again in your late twenties. Partly for nostalgia. Partly to make a few more jokes at its expense (for you haven't completely outgrown your cynical I'm So Clever phase). This is the stage where you stop pausing to point out the things that haven't aged well (it takes place in the 1860s, remember) and rediscover the parts that remain stunningly timeless. When you read it as a girl, you loved and remembered it primarily as a book about girls, and as a Cynical Teen you couldn't even read past the girl part. It's Stage Three when you rediscover what this book has to say about women.
In case you are unfamiliar or would like a reminder, Little Women is about four sisters (Meg, Jo, Beth, and Amy March) who live in genteel poverty in 1860s New England. The first half of the novel deals with the sisters and their mother (Marmee) eking out a living on their own while the March patriarch is off serving as a chaplain in the army. With their male anchor away at war, these five women work tirelessly together - not only to support themselves financially (both Meg and Jo work full-time jobs), but also emotionally.
Poverty is a big issue in this novel, and during Stage Two, I dismissed this first half as a simplistic sermon on how "We Don't Need Money Because We Have Twu Wuv." During Stage Two, I saw the Marches as this judgy family that repeatedly hammered home how much better they were then those Godless Immoral Rich People because they relied on their Pure Christian Love and not filthy, filthy lucre.
Reading in Stage Three gave me a completely different interpretation. It wasn't, "We Don't Need Money Because We Have Twu Wuv." The Marches don't have a choice between poverty and wealth. They're poor, full stop. It's not about how being Poor makes them Better, it's how they struggle and fight to be Better despite being Poor. A good chunk of the novel's first half deals with the girls battling the incursions of envy, greed, despair and bitterness that come from being poor. Especially Meg. One of the details I missed during previous readings was that the March family used to be rich, and Meg, as the eldest sister, has the clearest memories of what their lives used to be like before disaster struck. This informs so much of her character - her conflicted feelings about wealth and status continually influence her life and her eventual marriage, and Alcott portrays these feelings as natural without slighting Meg's ultimately virtuous character.
The second half of the novel deals with the girls growing into women, mustering and altering their lives' ambitions, and learning how to deal with the men in their lives. While I recognize the book is a product of its time, I was nevertheless astounded and delighted by the strong and amazingly relevant themes about feminism and art I took away from this novel. Marmee trains all her girls to be independent - to value hard work, to develop useful skills, to maintain a moral compass, with or without a husband. She'd rather her daughters be happy old maids than unhappy wives.
Meg learns that even a happy marriage has hiccups (hilariously still-relevant hiccups) that need to be resolved with open communication and understanding. My favourite scene is when Meg, a new mother, has to be cajoled into letting her husband John look after the kids because she deserves some personal time. Imagine that.
Jo's storyline remains my favourite, and now that I'm an author, too, it's great fun to recognize how little has changed about being a writer. Jo struggles with the morality of writing immoral garbage (gasp! Genre fiction!) because the pay is good, handles an editor's notes on her manuscript, reacts to conflicting reviews (GoodReads would destroy her), and learns that life has to be lived before it can be written about.
Moreover, now that I've reached Stage Three, I actually understand why Jo doesn't go for Laurie.
SURPRISE: Laurie's a Bit of an Asshole.
Little Women is all about girls growing up, and Laurie and Jo's bromance perfectly demonstrates the distinction between friendships formed in childhood and adult romantic relationships. Mature romantic relationships require a bit more than simply Liking Someone a Lot, and to say this in a Victorian novel? This is huge. Jo and Laurie are brilliant friends, but they're both rambunctious and impulsive and bring out the impulsiveness in each other. It's hilarious when they're kids because it gets them into entertaining scrapes, and their siblings and relatives are always close at hand to yank them back when they skirt too close to the cliff's edge. But as adults, anything more than friendship between them would be a hot-ass mess.
I get it now. Great job, LMA.
One of Jo's most important lessons in her artist's journey comes when the simple story she writes to deal with Beth's illness and death winds up phenomenally more successful than all her sensationalist gothic fantasies put together. Writing something true will ultimately resonate more with readers than writing something that's merely clever. Imagination is important, but the stuff that you write has to have an emotionally honest foundation to stick around long enough in people's minds.
That's what I got from Little Women - when I first read it as a child, I revelled in discovering a young heroine who was so much like me. Reading it now as an adult, I feel the same way - I just relate more to second-half Jo, who struggles with her writing and her sisters' successes and wonders what she's going to do with her life and what choices she needs to make to speed up the process. Once I put down my Horn-Rimmed Glasses of Irony, I rediscovered the emotional truth of Little Women that's made it such a perennial favourite.
If you haven't read Little Women in a while, maybe it's time to pick it up again. The results just might surprise you.
Stage One is when you read it for the first time because your mother bought it for you, usually around the ages of 12-13, and you love it. Because there's Jo - who's awkward and a tomboy and a writer and likes books just like you! And has sisters who love/annoy her, just like you! And has a totally cute next door neighbour who she loves and this is where the comparison ends because you would TOTALLY marry Laurie, what the HELL were you thinking, Jo? He's rich and half-Italian and a musician and looks vaguely like Christian Bale! Instead she marries some random old dude (HE'S FORTY) with a beard that you just KNOW is worse than Laurie's terrible Rejection-Goatee from the movie.
Also, Amy is the worst and Beth is weird.
Stage Two is when you read it as a smart, sophisticated, cynical intellectual (between the ages of 19-23) because you remember loving it as a kid, and are surprised by how much you hate it. Good Lord, did you actually love this novel at one time? Everything is sugary and preachy and condescending, and a March girl is always sewing or darning something in literally every scene ever. That's Beth over there, embroidering a handkerchief as Amy falls through the ice. I'm almost positive Meg managed to tat some lace while she was wearing high heeled shoes and sipping champagne like a godless harlot while Laurie looked on in Righteous Patriarchal Disapproval. This time around, you can only stand about a hundred pages of Marmee's cheesy moralizing, creepy Beth with her broken doll hospital and Foreshadowings of Death, and Amy being The Literal Worst before you slam the book shut and write the novel off as something that just doesn't age well.
Stage Three is when you pick it up again in your late twenties. Partly for nostalgia. Partly to make a few more jokes at its expense (for you haven't completely outgrown your cynical I'm So Clever phase). This is the stage where you stop pausing to point out the things that haven't aged well (it takes place in the 1860s, remember) and rediscover the parts that remain stunningly timeless. When you read it as a girl, you loved and remembered it primarily as a book about girls, and as a Cynical Teen you couldn't even read past the girl part. It's Stage Three when you rediscover what this book has to say about women.
In case you are unfamiliar or would like a reminder, Little Women is about four sisters (Meg, Jo, Beth, and Amy March) who live in genteel poverty in 1860s New England. The first half of the novel deals with the sisters and their mother (Marmee) eking out a living on their own while the March patriarch is off serving as a chaplain in the army. With their male anchor away at war, these five women work tirelessly together - not only to support themselves financially (both Meg and Jo work full-time jobs), but also emotionally.
Poverty is a big issue in this novel, and during Stage Two, I dismissed this first half as a simplistic sermon on how "We Don't Need Money Because We Have Twu Wuv." During Stage Two, I saw the Marches as this judgy family that repeatedly hammered home how much better they were then those Godless Immoral Rich People because they relied on their Pure Christian Love and not filthy, filthy lucre.
Reading in Stage Three gave me a completely different interpretation. It wasn't, "We Don't Need Money Because We Have Twu Wuv." The Marches don't have a choice between poverty and wealth. They're poor, full stop. It's not about how being Poor makes them Better, it's how they struggle and fight to be Better despite being Poor. A good chunk of the novel's first half deals with the girls battling the incursions of envy, greed, despair and bitterness that come from being poor. Especially Meg. One of the details I missed during previous readings was that the March family used to be rich, and Meg, as the eldest sister, has the clearest memories of what their lives used to be like before disaster struck. This informs so much of her character - her conflicted feelings about wealth and status continually influence her life and her eventual marriage, and Alcott portrays these feelings as natural without slighting Meg's ultimately virtuous character.
The second half of the novel deals with the girls growing into women, mustering and altering their lives' ambitions, and learning how to deal with the men in their lives. While I recognize the book is a product of its time, I was nevertheless astounded and delighted by the strong and amazingly relevant themes about feminism and art I took away from this novel. Marmee trains all her girls to be independent - to value hard work, to develop useful skills, to maintain a moral compass, with or without a husband. She'd rather her daughters be happy old maids than unhappy wives.
Meg learns that even a happy marriage has hiccups (hilariously still-relevant hiccups) that need to be resolved with open communication and understanding. My favourite scene is when Meg, a new mother, has to be cajoled into letting her husband John look after the kids because she deserves some personal time. Imagine that.
Jo's storyline remains my favourite, and now that I'm an author, too, it's great fun to recognize how little has changed about being a writer. Jo struggles with the morality of writing immoral garbage (gasp! Genre fiction!) because the pay is good, handles an editor's notes on her manuscript, reacts to conflicting reviews (GoodReads would destroy her), and learns that life has to be lived before it can be written about.
Moreover, now that I've reached Stage Three, I actually understand why Jo doesn't go for Laurie.
SURPRISE: Laurie's a Bit of an Asshole.
Little Women is all about girls growing up, and Laurie and Jo's bromance perfectly demonstrates the distinction between friendships formed in childhood and adult romantic relationships. Mature romantic relationships require a bit more than simply Liking Someone a Lot, and to say this in a Victorian novel? This is huge. Jo and Laurie are brilliant friends, but they're both rambunctious and impulsive and bring out the impulsiveness in each other. It's hilarious when they're kids because it gets them into entertaining scrapes, and their siblings and relatives are always close at hand to yank them back when they skirt too close to the cliff's edge. But as adults, anything more than friendship between them would be a hot-ass mess.
I get it now. Great job, LMA.
One of Jo's most important lessons in her artist's journey comes when the simple story she writes to deal with Beth's illness and death winds up phenomenally more successful than all her sensationalist gothic fantasies put together. Writing something true will ultimately resonate more with readers than writing something that's merely clever. Imagination is important, but the stuff that you write has to have an emotionally honest foundation to stick around long enough in people's minds.
That's what I got from Little Women - when I first read it as a child, I revelled in discovering a young heroine who was so much like me. Reading it now as an adult, I feel the same way - I just relate more to second-half Jo, who struggles with her writing and her sisters' successes and wonders what she's going to do with her life and what choices she needs to make to speed up the process. Once I put down my Horn-Rimmed Glasses of Irony, I rediscovered the emotional truth of Little Women that's made it such a perennial favourite.
If you haven't read Little Women in a while, maybe it's time to pick it up again. The results just might surprise you.
Sunday, March 08, 2015
"White Cat," by Holly Black
The Protagonist: Cassel Sharpe. The only non-magical dud in a family of curse workers, he ought to be able to live a normal life.
The Rub: His family's magic might not run in his blood, but their propensity for mischief does.
Secondary Characters:
Phillip: Cassel's oldest brother. A body worker for the Zacharov crime family.
Barron: Cassel's second oldest brother, a luck worker who dated the only girl Cassel ever loved. How's that for luck?
Sam: Cassel's boarding school roommate and eventual, reluctant partner-in-crime.
Lila: The daughter of the powerful Zacharov crime family, and Cassel's best friend - and murder victim. Cassel's family was forced to hide the evidence to protect them from mob vengeance, but Cassel can't quite get her out of his mind.
YA Trope Checklist:
The Rub: His family's magic might not run in his blood, but their propensity for mischief does.
Secondary Characters:
Phillip: Cassel's oldest brother. A body worker for the Zacharov crime family.
Barron: Cassel's second oldest brother, a luck worker who dated the only girl Cassel ever loved. How's that for luck?
Sam: Cassel's boarding school roommate and eventual, reluctant partner-in-crime.
Lila: The daughter of the powerful Zacharov crime family, and Cassel's best friend - and murder victim. Cassel's family was forced to hide the evidence to protect them from mob vengeance, but Cassel can't quite get her out of his mind.
YA Trope Checklist:
- Unattainable Female Love Interest
- Screwed Up Parents
- The "Normal" Best Friend
- Private School Angst
The Word: Why have I never read Holly Black before? This is obviously an unconscionable oversight, and shall be corrected immediately.
With a few deft strokes, Black creates a rich, vibrant world that is like our own, but not quite. Everyone wears gloves. People carry enchanted pieces of stone around their necks to protect them. And almost everyone at Cassel Sharpe's boarding school holds him under suspicion due to his unsavoury family connections and mysterious sleepwalking.
In this world, magic (or "working") was outlawed along with alcohol during Prohibition, and like Prohibition, outlawing magic didn't make the workers disappear - it just made them all outlaws. The world is now riddled with massive magical crime families who can make people forget things, lose at craps, or fall in love - for the right price. And God help you if you can't pay it. All it takes to work a curse is skin-to-skin contact - that's why everyone wears gloves in public.
Cassel Sharpe, our hero, goes through life haunted by three facts: 1) he comes from a family of magical criminals and con artists, 2) of that family, he is the only one with no magical talent, and 3) he is a murderer. Three years ago, he killed Lila Zacharov - his best friend, first love, and the daughter of the Zacharov crime boss. Even worse, he has no idea how or why he did it, but his worker brothers rallied around him to cover it up and protect the family from Daddy Zacharov's vengeance.
However, when he starts experiencing powerful, dangerous dreams involving a white cat demanding he remove a curse, Cassel begins to wonder if his understanding of those three basic facts - hell, of his entire reality - is all that it seems. But to do that, he will have to dive into the worker underworld despite having no powers of his own.
The world building in this novel is so fresh and interesting. The idea of magic users forming this immensely powerful criminal underground is fascinating and opens up so many narrative possibilities that the author takes full advantage of. Not only that, but the magic itself is cool - there are dozens of different types of workers, and each one experiences a particular type of "blowback" when they overuse their magic. Memory workers forget things, death workers develop necrosis, emotion workers lose emotional stability, that sort of thing.
The underground aspect adds a sly subtlety to our teenage hero, Cassel. Despite being magic-less, he's still inherited his family's con artistry and he has trouble trusting people without analyzing how they fit into a particular con or plot. He's intriguing but also tragic - because he trusts himself as little as he trusts other people. He murdered his best friend three years ago and he still has no idea why, only that there must be something in him, something hidden, that made him do it. What if it wakes up again?
I don't want to give anything more away, because half the fun of this original, addictive novel is the sense of discovery as Holly Black continually stirs more delight into this potent stew of con men, magic, lies, politics, and family drama. I've never read a full-length Holly Black novel before, but White Cat will not be the last. Not by a long shot.
A+
Cassel Sharpe, our hero, goes through life haunted by three facts: 1) he comes from a family of magical criminals and con artists, 2) of that family, he is the only one with no magical talent, and 3) he is a murderer. Three years ago, he killed Lila Zacharov - his best friend, first love, and the daughter of the Zacharov crime boss. Even worse, he has no idea how or why he did it, but his worker brothers rallied around him to cover it up and protect the family from Daddy Zacharov's vengeance.
However, when he starts experiencing powerful, dangerous dreams involving a white cat demanding he remove a curse, Cassel begins to wonder if his understanding of those three basic facts - hell, of his entire reality - is all that it seems. But to do that, he will have to dive into the worker underworld despite having no powers of his own.
The world building in this novel is so fresh and interesting. The idea of magic users forming this immensely powerful criminal underground is fascinating and opens up so many narrative possibilities that the author takes full advantage of. Not only that, but the magic itself is cool - there are dozens of different types of workers, and each one experiences a particular type of "blowback" when they overuse their magic. Memory workers forget things, death workers develop necrosis, emotion workers lose emotional stability, that sort of thing.
The underground aspect adds a sly subtlety to our teenage hero, Cassel. Despite being magic-less, he's still inherited his family's con artistry and he has trouble trusting people without analyzing how they fit into a particular con or plot. He's intriguing but also tragic - because he trusts himself as little as he trusts other people. He murdered his best friend three years ago and he still has no idea why, only that there must be something in him, something hidden, that made him do it. What if it wakes up again?
I don't want to give anything more away, because half the fun of this original, addictive novel is the sense of discovery as Holly Black continually stirs more delight into this potent stew of con men, magic, lies, politics, and family drama. I've never read a full-length Holly Black novel before, but White Cat will not be the last. Not by a long shot.
A+
Friday, January 02, 2015
Reread Book and Film Review: "A Little Princess," by Frances Hodgson Burnett
For my last reread pick, I went with a book from my childhood - A Little Princess, by Frances Hodgson Burnett.
While I remember enjoying it at the time, I always loved The Secret Garden more. This was for a number of reasons. First, Garden was pretty much Jane Eyre for kids and I was all over that. Think about it - the moors, the orphaned narrator, the dark angsty lord of the manor, secret damaged relatives locked away somewhere in the house. Also, Garden inspired an obscure Mandy Patinkin musical with an absolutely mesmerizing soundtrack which strengthened my devotion still more.
Finally, even as a young adult I recognized that Garden's Mary had more of a definite character arc than Princess' Sara. Mary starts her book as a pampered brat, then grows to appreciate the environment and the people around her. Sara, meanwhile, is a preternaturally kind, thoughtful, and compassionate child and, well, remains one throughout the book. At the time, I thought she was a little bit dull, even as the story itself was deliciously melodramatic and interesting.
However, reading it again as an adult gave me a little more insight. In case you're not familiar - A Little Princess is the story of Sara Crewe, a little girl adored and cosseted by her rich, silly father who sends her to school in England where she is further adored and cosseted by the headmistress, Miss Minchin. However, when her father abruptly dies after losing his fortune, Miss Minchin shows her true colours and forces the now-penniless Sara to work as a servant alongside Becky, the school's mistreated scullery maid.
If Secret Garden was Jane Eyre for kids, then Little Princess is the Book of Job. The book is not so much about how her character changes, but how her character endures in the face of hardship. Despite an extremely pampered upbringing, Sara isn't spoiled or unkind. She's always thinking of others and using her imagination to solve problems - she still does this when she's forced to live in an attic, with little to eat and under constant derision from almost everyone at the school, but it's just so much more difficult. Some of these scenes, even for me as an adult, were legitimately heartbreaking. In a lot of ways, Sara reminded me of Anne Shirley (of Green Gables) - another youngster who used her brilliant brain to escape a loveless initial upbringing.
As much as I adore narratives about flawed characters redeeming themselves, I think I've underestimated stories of Genuinely Good People who struggle to maintain that goodness despite dire obstacles.
A Little Princess also shines a pretty bright and painful light on privilege. A lot of this comes from Sara's friends Lottie and Ermengarde who attempt to maintain their friendship with Sara after her fall from grace. Most of their interactions end with Sara using her imagination and willpower to pretend her situation is better off than it is in order to make her friends feel more comfortable about her change in circumstances.
As often as I tried to remind myself that these two were upperclass children with no frame of reference for poverty, some of their interactions with Sara were excruciatingly awkward to read. In one scene, Ermengarde sighs that she wishes she was as thin as Sara - her starved orphan attic-dwelling bestie. Yeah, that's awful, but it's kind of the point - FHB points out how even the most well-meaning wealthy person can be utterly oblivious to the suffering of others.
Of course, with all that realness, there's also a fair about of delightful fantasy and melodrama - loving descriptions of expensive doll clothing, diamond mines, bad investments, intuitive Indian manservants, and mischievous monkey sidekicks. Reading it felt like eating my cake and my vegetables at the same time.
Once I finished the novel, there was really nothing else to do but watch the 1995 film adaptation, directed by Alfonso Cuaron (better known for his work on Gravity, Children of Men, and Harry Potter and the Prisoner of Azkaban).
There are a lot of things this film does right - the sumptuous visuals, the creative cinematography, and the gorgeous music, to name a few. The actress who plays Miss Minchin is flawlessly cast (Eleanor Bron), and you might recognize Sara Crewe's father as Sir Davos from Game of Thrones (Liam Cunningham).
While I was irked at them moving the setting from England to America (and from 1888 to 1914), some of the changes added interesting layers - particularly the casting of scullery maid Becky as African-American. That added an extra visual and contextual oomph to just how Becky was the lowest of the low in the school's social hierarchy.
That being said, all this goodness melts away the moment the actress playing Sara (Liesel Matthews) opens her mouth. Oy. While the visuals and the music for this movie are beyond compare, the acting and dialogue are laughably ham-handed, a stampeding bull of overacting through the exquisite china shop of FHB's original story. The underage acting in this movie is just awful.
The film's biggest deviation from the source material lies in the ending (mild spoilers). In the novel, Sara's father dies of a brain fever after learning he's been ruined. It's his guilt-ridden business partner who tracks Sara down and rescues her from drudgery to atone for fooling around with her father's money. In the movie, Sara's father is still alive - albeit mustard-gassed into amnesia. He conveniently recovers his memories in time to save her from the police (long story).
Unlike many others, I didn't take issue with this change. Both endings are equally, outrageously melodramatic - plus the film avoids the vaguely classist ending of the novel by having the Crewes adopt Becky. In the book, Becky remains a servant - albeit Sara's better paid, better fed servant. Appropriate to the politics of the time in which the novel was written, FHB always maintained a boundary between the torments of Sara (an upperclass girl forced into a servant's position) and Becky (a member of the servant class in her natural sphere who simply has the misfortune of a cruel employer).
The only real beef I have with the film (other than the acting), is the fate of the horrid Miss Minchin. The film takes an outlandishly childish and nonsensical turn with her cosmic punishment, showing us that this educated, well-connected woman of means has been reduced to a chimney sweep's assistant in a matter of a few weeks. A fate which makes absolutely no damn sense. If you really want to see Miss Minchin suffer, read the book, in which her humiliation is far more realistic, far more searingly personal, and thus much more delicious.
A+
While I remember enjoying it at the time, I always loved The Secret Garden more. This was for a number of reasons. First, Garden was pretty much Jane Eyre for kids and I was all over that. Think about it - the moors, the orphaned narrator, the dark angsty lord of the manor, secret damaged relatives locked away somewhere in the house. Also, Garden inspired an obscure Mandy Patinkin musical with an absolutely mesmerizing soundtrack which strengthened my devotion still more.
Finally, even as a young adult I recognized that Garden's Mary had more of a definite character arc than Princess' Sara. Mary starts her book as a pampered brat, then grows to appreciate the environment and the people around her. Sara, meanwhile, is a preternaturally kind, thoughtful, and compassionate child and, well, remains one throughout the book. At the time, I thought she was a little bit dull, even as the story itself was deliciously melodramatic and interesting.
However, reading it again as an adult gave me a little more insight. In case you're not familiar - A Little Princess is the story of Sara Crewe, a little girl adored and cosseted by her rich, silly father who sends her to school in England where she is further adored and cosseted by the headmistress, Miss Minchin. However, when her father abruptly dies after losing his fortune, Miss Minchin shows her true colours and forces the now-penniless Sara to work as a servant alongside Becky, the school's mistreated scullery maid.
If Secret Garden was Jane Eyre for kids, then Little Princess is the Book of Job. The book is not so much about how her character changes, but how her character endures in the face of hardship. Despite an extremely pampered upbringing, Sara isn't spoiled or unkind. She's always thinking of others and using her imagination to solve problems - she still does this when she's forced to live in an attic, with little to eat and under constant derision from almost everyone at the school, but it's just so much more difficult. Some of these scenes, even for me as an adult, were legitimately heartbreaking. In a lot of ways, Sara reminded me of Anne Shirley (of Green Gables) - another youngster who used her brilliant brain to escape a loveless initial upbringing.
As much as I adore narratives about flawed characters redeeming themselves, I think I've underestimated stories of Genuinely Good People who struggle to maintain that goodness despite dire obstacles.
A Little Princess also shines a pretty bright and painful light on privilege. A lot of this comes from Sara's friends Lottie and Ermengarde who attempt to maintain their friendship with Sara after her fall from grace. Most of their interactions end with Sara using her imagination and willpower to pretend her situation is better off than it is in order to make her friends feel more comfortable about her change in circumstances.
As often as I tried to remind myself that these two were upperclass children with no frame of reference for poverty, some of their interactions with Sara were excruciatingly awkward to read. In one scene, Ermengarde sighs that she wishes she was as thin as Sara - her starved orphan attic-dwelling bestie. Yeah, that's awful, but it's kind of the point - FHB points out how even the most well-meaning wealthy person can be utterly oblivious to the suffering of others.
Of course, with all that realness, there's also a fair about of delightful fantasy and melodrama - loving descriptions of expensive doll clothing, diamond mines, bad investments, intuitive Indian manservants, and mischievous monkey sidekicks. Reading it felt like eating my cake and my vegetables at the same time.
Once I finished the novel, there was really nothing else to do but watch the 1995 film adaptation, directed by Alfonso Cuaron (better known for his work on Gravity, Children of Men, and Harry Potter and the Prisoner of Azkaban).
There are a lot of things this film does right - the sumptuous visuals, the creative cinematography, and the gorgeous music, to name a few. The actress who plays Miss Minchin is flawlessly cast (Eleanor Bron), and you might recognize Sara Crewe's father as Sir Davos from Game of Thrones (Liam Cunningham).
While I was irked at them moving the setting from England to America (and from 1888 to 1914), some of the changes added interesting layers - particularly the casting of scullery maid Becky as African-American. That added an extra visual and contextual oomph to just how Becky was the lowest of the low in the school's social hierarchy.
That being said, all this goodness melts away the moment the actress playing Sara (Liesel Matthews) opens her mouth. Oy. While the visuals and the music for this movie are beyond compare, the acting and dialogue are laughably ham-handed, a stampeding bull of overacting through the exquisite china shop of FHB's original story. The underage acting in this movie is just awful.
The film's biggest deviation from the source material lies in the ending (mild spoilers). In the novel, Sara's father dies of a brain fever after learning he's been ruined. It's his guilt-ridden business partner who tracks Sara down and rescues her from drudgery to atone for fooling around with her father's money. In the movie, Sara's father is still alive - albeit mustard-gassed into amnesia. He conveniently recovers his memories in time to save her from the police (long story).
Unlike many others, I didn't take issue with this change. Both endings are equally, outrageously melodramatic - plus the film avoids the vaguely classist ending of the novel by having the Crewes adopt Becky. In the book, Becky remains a servant - albeit Sara's better paid, better fed servant. Appropriate to the politics of the time in which the novel was written, FHB always maintained a boundary between the torments of Sara (an upperclass girl forced into a servant's position) and Becky (a member of the servant class in her natural sphere who simply has the misfortune of a cruel employer).
The only real beef I have with the film (other than the acting), is the fate of the horrid Miss Minchin. The film takes an outlandishly childish and nonsensical turn with her cosmic punishment, showing us that this educated, well-connected woman of means has been reduced to a chimney sweep's assistant in a matter of a few weeks. A fate which makes absolutely no damn sense. If you really want to see Miss Minchin suffer, read the book, in which her humiliation is far more realistic, far more searingly personal, and thus much more delicious.
A+
Labels:
A Plus Reviews,
historical,
middle grade,
reread rollout
Friday, December 26, 2014
AnimeJune's First Ever Video Game Review: Dragon Age Origins
You didn't think I was much of a gamer, did you? Neither did I, to be honest. As a kid, I howled at my parents for a Nintendo 64 after spending several semi-interesting afternoons with my sisters in our neighbour's basement playing MarioKart and Banjo Kazooie. Once I finished howling over the injustice of receiving a Playstation for Christmas instead, I spent several years enjoyably bouncing along in Crash Bandicoot and Jak and Daxter, and scrolling my way through the Japanese soap operas of Final Fantasies VIII through X-II.
Once I grew up and moved out, I kind of lost interest in videogames. It wasn't that games were getting worse, far from it. To me, they seemed to grow more complicated, more difficult, and demand more investment than I was willing to give. My interests lay elsewhere - in books, writing and blogging. I didn't have time for games, and I didn't really miss them.
So this year, I dusted off my Xbox 360 and realized I hadn't turned it on in over a year. Yes, I'd bought an Xbox 360, and I'd tried Skyrim, LA Noire, and Batman Arkham Asylum, and nothing had clicked. I didn't even use it for Netflix anymore (I had a Blu-Ray for that). I figured it was finally time to give it away and turn my back on gaming for good.
But still, I felt guilty. There were games I'd bought that I hadn't even tried yet. I figured I couldn't give my Xbox away until I had tried every game I'd already bought for it. There was only one game I hadn't gotten around to opening - a secondhand copy of Dragon Age: Origins.
And that one game was enough to suck me right back in to gaming, and in a big way. Dragon Age introduced me to game and storytelling elements I'd never experienced fully in games before, it changed my whole view of gaming and turned it right back into the addictive experience it was in my teens.
The Story
So what's the story? Well, that depends. The main story is that the darkspawn, a race of subterranean demons, have amassed into a horde and are now invading the kingdom of Ferelden in a terrifying phenomenon known as a Blight. Your character, through one way or another, has just been recruited into the Grey Wardens, a secretive order of warriors dedicated to fighting darkspawn. Unfortunately, not long after you're recruited, the Grey Wardens and Ferelden's king are betrayed and slaughtered during a key battle, so you and your ragtag band of survivors, stragglers, and outcasts have to use the Grey Wardens' binding treaties to enlist the aid of the different peoples and races to end the Blight before it overruns the rest of the earth.
Your Story
The aspect of Dragon Age that shocked me the most (and had me scrambling to keep playing) is the the actual power you, the player, have over the story in the choices you get to make. In all the other RPGs I ever played, I controlled a specific character while experiencing a specific story. I didn't get to make any choices - I sat back, experienced the narrative, and continued it by fighting monsters and bosses.
Well, in Dragon Age: Origins, a large part of the story depends on your decisions. Those decisions change the story and actually have far-ranging consequences that can affect other quests in the game. The first choice you can make is your character - depending on your race (dwarf, elf, human) and class (mage, rogue, warrior), you get a different origin story and characters will interact with you differently. Other choices involve your character's personality - you can be righteous and altruistic, or hardened and practical, or sarcastic and only out for yourself.
Other choices are pretty huge, and have major repercussions throughout the game. Your ultimate quest is to amass enough allied forces to take on the darkspawn army and their Archdemon (head honcho). This takes you to several areas in the game, where you will have to complete a major task or quest - and how you complete it determines which type of forces will end up fighting for your side in the final battle. For instance, when your party encounters a mage training school overrun with demons, will you side with the Holy Templars and kill all the mages to eliminate the threat of demons, or will you side with the mages and protect them? Or when the dwarves you want to ally with are too busy with their civil war, which candidate for King will you support?
The best thing is - there are no wrong choices. There are certainly more moral choices, or more effective choices, or more hilariously evil choices (during one mini quest, I could choose between feeding a starving prisoner to get his treasure key - or simply stabbing him and taking it!). In some situations, there are no easy answers - for one particularly difficult quest in which a child is possessed by a demon, you can save him by sacrificing his mother to forbidden blood magic, or you can kill him to defeat the demon. Have fun with that one!
Not only that, but the choices make this game endlessly replayable. You played the game as a casteless, amoral dwarf rogue who romanced Leliana? Why not see how the game plays as a righteous human noble who seduces Alistair? The possibilities are endless.
The Characters
It's not only you fighting out there - you can also collect a varied cast of characters who will fight and interact with you (and with each other, if they're in the same party!). Each of these characters come with their own personalities, backstories and moral codes (or lack thereof) and will react differently to the decisions you make. There's Alistair - the bashful but righteous Grey Warden who shows you the ropes. Or Morrigan - the mysterious swamp witch with her own hidden agenda. Or Leliana - a religious sister who follows you after seeing you in a vision. Or Zevran - an elven assassin initially sent to kill you. And those are just a few.
They're all voiced expertly by talented voice actors (seriously - the voice acting in BioWare games is beyond compare), and their interactions with your character are one of the most entertaining aspects of the game. Not only that, but their loyalty and affection are not guaranteed. If a character disapproves of you enough, they might opt to leave your party - or betray you! Conversely, if their approval rating for you is high enough, they might pursue a more, shall we say, intimate alliance with you (and you can do the same!). It's your story, after all - and what's a story without a romance?
The Rest of the Story (Lore)
There's also a lot of lore. Picking things up or looking at certain things will upload books and information to your Codex. You can easily ignore this if you want. However, if you're like me - a diehard high fantasy reader, this is all delicious, delicious gravy. The worldbuilding in this game is amazing - it borrows from the common tropes regarding elves and dwarves and mages and such, but also adds unique touches to them. The idea of dwarves having a caste system, or elves being a persecuted nomadic people, or the church's control of magic with templars were all really fascinating to me.
Not all of this information is relevant to the exact quest at hand, but it's all interesting - and a lot of it carries over into future games. It gives the game and your decisions some context.
The Actual Game Stuff
Now - the gameplay. It's ... fine. It's serviceable. I played it on Casual - it's fun to explode enemies or decapitate them and there are interesting abilities and potions and stuff, but those things have never been very important to me in games. That may sound ridiculous, but that's the type of gamer I am. I'm a story person - and what I love about Dragon Age is that, instead of feeling like I'm reading an interactive fantasy novel (like with the Final Fantasy games), I feel like I am the hero of a fantasy novel. The combat and the game elements contribute to that, definitely, but all those other games I played and got tired of - they all had great gameplay elements. They just didn't have the story and the choice-based aspects.
That being said, from my inexperienced perspective, the gaming aspect is pretty sweet. Every time you level up you have the choice to improve certain aspects of your character (stamina, willpower, strength, cunning, etc) as well as learn new skills required outside combat (herbalism, lock picking) and in combat (spells, weapon moves, etc). There are also Tactics - you have the choice to actually program how your supporting party characters will behave in a battle. You can program them to use a certain spell if they're surrounded, or come to your rescue if your health is low - or you can leave it alone entirely as I did and let the automatic tactics work for you.
That's basically why I love this game - it can be as difficult or as easy as you want it to be. You can play on Casual, like me, and enjoy the story, or you can play it on Nightmare (the hardest setting, where you can actually do damage to your own party members if you're not careful enough) with strategically-programmed Tactics.
This is an older game - ha! It's from 2009! - but an enjoyable one nonetheless. I'd recommend it to any serious fantasy fans - and most especially to people who have played the new Dragon Age: Inquisition who want some more background information on what came before.
A+
Once I grew up and moved out, I kind of lost interest in videogames. It wasn't that games were getting worse, far from it. To me, they seemed to grow more complicated, more difficult, and demand more investment than I was willing to give. My interests lay elsewhere - in books, writing and blogging. I didn't have time for games, and I didn't really miss them.
So this year, I dusted off my Xbox 360 and realized I hadn't turned it on in over a year. Yes, I'd bought an Xbox 360, and I'd tried Skyrim, LA Noire, and Batman Arkham Asylum, and nothing had clicked. I didn't even use it for Netflix anymore (I had a Blu-Ray for that). I figured it was finally time to give it away and turn my back on gaming for good.
But still, I felt guilty. There were games I'd bought that I hadn't even tried yet. I figured I couldn't give my Xbox away until I had tried every game I'd already bought for it. There was only one game I hadn't gotten around to opening - a secondhand copy of Dragon Age: Origins.
And that one game was enough to suck me right back in to gaming, and in a big way. Dragon Age introduced me to game and storytelling elements I'd never experienced fully in games before, it changed my whole view of gaming and turned it right back into the addictive experience it was in my teens.
The Story
So what's the story? Well, that depends. The main story is that the darkspawn, a race of subterranean demons, have amassed into a horde and are now invading the kingdom of Ferelden in a terrifying phenomenon known as a Blight. Your character, through one way or another, has just been recruited into the Grey Wardens, a secretive order of warriors dedicated to fighting darkspawn. Unfortunately, not long after you're recruited, the Grey Wardens and Ferelden's king are betrayed and slaughtered during a key battle, so you and your ragtag band of survivors, stragglers, and outcasts have to use the Grey Wardens' binding treaties to enlist the aid of the different peoples and races to end the Blight before it overruns the rest of the earth.
Your Story
The aspect of Dragon Age that shocked me the most (and had me scrambling to keep playing) is the the actual power you, the player, have over the story in the choices you get to make. In all the other RPGs I ever played, I controlled a specific character while experiencing a specific story. I didn't get to make any choices - I sat back, experienced the narrative, and continued it by fighting monsters and bosses.
Well, in Dragon Age: Origins, a large part of the story depends on your decisions. Those decisions change the story and actually have far-ranging consequences that can affect other quests in the game. The first choice you can make is your character - depending on your race (dwarf, elf, human) and class (mage, rogue, warrior), you get a different origin story and characters will interact with you differently. Other choices involve your character's personality - you can be righteous and altruistic, or hardened and practical, or sarcastic and only out for yourself.
Other choices are pretty huge, and have major repercussions throughout the game. Your ultimate quest is to amass enough allied forces to take on the darkspawn army and their Archdemon (head honcho). This takes you to several areas in the game, where you will have to complete a major task or quest - and how you complete it determines which type of forces will end up fighting for your side in the final battle. For instance, when your party encounters a mage training school overrun with demons, will you side with the Holy Templars and kill all the mages to eliminate the threat of demons, or will you side with the mages and protect them? Or when the dwarves you want to ally with are too busy with their civil war, which candidate for King will you support?
The best thing is - there are no wrong choices. There are certainly more moral choices, or more effective choices, or more hilariously evil choices (during one mini quest, I could choose between feeding a starving prisoner to get his treasure key - or simply stabbing him and taking it!). In some situations, there are no easy answers - for one particularly difficult quest in which a child is possessed by a demon, you can save him by sacrificing his mother to forbidden blood magic, or you can kill him to defeat the demon. Have fun with that one!
Not only that, but the choices make this game endlessly replayable. You played the game as a casteless, amoral dwarf rogue who romanced Leliana? Why not see how the game plays as a righteous human noble who seduces Alistair? The possibilities are endless.
The Characters
It's not only you fighting out there - you can also collect a varied cast of characters who will fight and interact with you (and with each other, if they're in the same party!). Each of these characters come with their own personalities, backstories and moral codes (or lack thereof) and will react differently to the decisions you make. There's Alistair - the bashful but righteous Grey Warden who shows you the ropes. Or Morrigan - the mysterious swamp witch with her own hidden agenda. Or Leliana - a religious sister who follows you after seeing you in a vision. Or Zevran - an elven assassin initially sent to kill you. And those are just a few.
They're all voiced expertly by talented voice actors (seriously - the voice acting in BioWare games is beyond compare), and their interactions with your character are one of the most entertaining aspects of the game. Not only that, but their loyalty and affection are not guaranteed. If a character disapproves of you enough, they might opt to leave your party - or betray you! Conversely, if their approval rating for you is high enough, they might pursue a more, shall we say, intimate alliance with you (and you can do the same!). It's your story, after all - and what's a story without a romance?
The Rest of the Story (Lore)
There's also a lot of lore. Picking things up or looking at certain things will upload books and information to your Codex. You can easily ignore this if you want. However, if you're like me - a diehard high fantasy reader, this is all delicious, delicious gravy. The worldbuilding in this game is amazing - it borrows from the common tropes regarding elves and dwarves and mages and such, but also adds unique touches to them. The idea of dwarves having a caste system, or elves being a persecuted nomadic people, or the church's control of magic with templars were all really fascinating to me.
Not all of this information is relevant to the exact quest at hand, but it's all interesting - and a lot of it carries over into future games. It gives the game and your decisions some context.
The Actual Game Stuff
Now - the gameplay. It's ... fine. It's serviceable. I played it on Casual - it's fun to explode enemies or decapitate them and there are interesting abilities and potions and stuff, but those things have never been very important to me in games. That may sound ridiculous, but that's the type of gamer I am. I'm a story person - and what I love about Dragon Age is that, instead of feeling like I'm reading an interactive fantasy novel (like with the Final Fantasy games), I feel like I am the hero of a fantasy novel. The combat and the game elements contribute to that, definitely, but all those other games I played and got tired of - they all had great gameplay elements. They just didn't have the story and the choice-based aspects.
That being said, from my inexperienced perspective, the gaming aspect is pretty sweet. Every time you level up you have the choice to improve certain aspects of your character (stamina, willpower, strength, cunning, etc) as well as learn new skills required outside combat (herbalism, lock picking) and in combat (spells, weapon moves, etc). There are also Tactics - you have the choice to actually program how your supporting party characters will behave in a battle. You can program them to use a certain spell if they're surrounded, or come to your rescue if your health is low - or you can leave it alone entirely as I did and let the automatic tactics work for you.
That's basically why I love this game - it can be as difficult or as easy as you want it to be. You can play on Casual, like me, and enjoy the story, or you can play it on Nightmare (the hardest setting, where you can actually do damage to your own party members if you're not careful enough) with strategically-programmed Tactics.
This is an older game - ha! It's from 2009! - but an enjoyable one nonetheless. I'd recommend it to any serious fantasy fans - and most especially to people who have played the new Dragon Age: Inquisition who want some more background information on what came before.
A+
Labels:
A Plus Reviews,
Fantasy,
high fantasy,
video games
Sunday, August 24, 2014
"Farthing," by Jo Walton
The Corpse: Sir James Thirkie, the politician renowned for arranging the Peace with Honour with Hitler. Found in his bed, with a Star of David affixed to his chest with a dagger.
The Gumshoes:
Inspector Carmichael: An up-and-coming investigator for Scotland Yard.
Lucy Kahn: A wayward daughter of the aristocracy whose Jewish husband falls under suspicion. She knows anti-Semitic sentiment will doom her husband if he's arrested, so she must find the real perpetrator first.
The Suspects/Secondary Characters:
Lady Thirkie: The deceased's flighty, shifty, newly pregnant wife.
Normanby: The deceased's brother-in-law, married to Lady Thirkie's sister Daphne. Has a shot at being the next Prime Minister.
Daphne Normanby: The deceased's sister in law - was married off to Normanby after a scandal in her past. A scandal that might have involved Sir James Thirkie himself.
Lady Eversley: Lucy's chilling, devious, class-obsessed mother, and one of the leaders of the Farthing Set.
David Kahn: Lucy's idealistic Jewish husband, who believes (or at least wants to believe) that England remains a just and decent country, immune to fascism.
The Word: How good was this novel? So good, I went out and got the next two books in this trilogy (Ha'Penny and Half a Crown). Consider me a new Jo Walton fangirl. This sinister, layered novel takes the luxurious discontent of an English country house murder mystery and wraps it within the increasing dread of an all-too-likely alternate history.
In this version of history, England ducked out of World War II by arranging the Peace With Honour with Hitler - a treaty which guaranteed England freedom from the war so long as they left Hitler to his own devices on the Continent. This peace was arranged by a loosely-connected group of politicians and aristocrats known as the Farthing Set - more specifically, by Sir James Thirkie, whose appeasement of Hitler made him a national hero.
However, not long after Sir James arrives at Farthing, the country seat of Lord and Lady Eversley (and headquarters of the Farthing Set), he is found murdered in his bed, a star of David pinned to his chest by his own knife.
The novel divides itself between the POVs of two characters determined to find out what really happened. The first is Inspector Carmichael, an up-and-coming investigator for Scotland Yard who is summoned to the crime scene. Thirkie died during a house party attended by all the closest and most influential members of the Farthing Set, so Carmichael knows he'll have to tread carefully in this politically-delicate situation.
The second is Lucy Kahn, Lord and Lady Eversley's black sheep daughter who scandalized high society by marrying a Jew. Neither she nor her husband David were expecting an invitation to one of her mother's parties - but now Lucy suspects her parents' olive branch may have been an intentional plot to set up her Jewish husband as a scapegoat. With anti-Semitic sentiment in England on the rise, she knows her husband will be condemned if he's ever formally arrested.
But who could have done it? And if it was a member of the Farthing Set - why kill the man responsible for their power and influence?
This division of the point of view is the novel's greatest strength. Carmichael and Lucy come from very different backgrounds and their separate observations contribute equally to the final picture of what really happened. Lucy, in particular, is a marvellous character. While she bucked convention to marry a Jewish banker (with whom she is madly in love), she's also very much a product of her privileged environment and upbringing. While more aware than most of the hypocrisy and bigotry beneath aristocratic privilege, she's not above its influence. She's been raised to think of herself as a rather flighty, not-too-clever daddy's girl, even though her tenacity and her loyalty ultimately reveal her to be a much stronger, smarter woman than she thinks she is.
Carmichael's investigations, meanwhile, reveal more about this alternate England. While Great Britain outwardly appears bucolic, prosperous and peaceful because it bowed out of WWII early, its decision to ignore Hitler rather than fight him has allowed the disturbing infection of Nazi ideology to take root in its populace. Lucy's idealistic husband David may believe that England is "safe" from the fascism of the Continent, but Lucy and Carmichael come to know better.
Jo Walton's brilliant novel is gripping, right down to the last page. The intricate mystery, the dynamic characters, and the disturbingly vivid alternate history combine to make Farthing a powerful, and powerfully addictive read.
A+
The Gumshoes:
Inspector Carmichael: An up-and-coming investigator for Scotland Yard.
Lucy Kahn: A wayward daughter of the aristocracy whose Jewish husband falls under suspicion. She knows anti-Semitic sentiment will doom her husband if he's arrested, so she must find the real perpetrator first.
The Suspects/Secondary Characters:
Lady Thirkie: The deceased's flighty, shifty, newly pregnant wife.
Normanby: The deceased's brother-in-law, married to Lady Thirkie's sister Daphne. Has a shot at being the next Prime Minister.
Daphne Normanby: The deceased's sister in law - was married off to Normanby after a scandal in her past. A scandal that might have involved Sir James Thirkie himself.
Lady Eversley: Lucy's chilling, devious, class-obsessed mother, and one of the leaders of the Farthing Set.
David Kahn: Lucy's idealistic Jewish husband, who believes (or at least wants to believe) that England remains a just and decent country, immune to fascism.
The Word: How good was this novel? So good, I went out and got the next two books in this trilogy (Ha'Penny and Half a Crown). Consider me a new Jo Walton fangirl. This sinister, layered novel takes the luxurious discontent of an English country house murder mystery and wraps it within the increasing dread of an all-too-likely alternate history.
In this version of history, England ducked out of World War II by arranging the Peace With Honour with Hitler - a treaty which guaranteed England freedom from the war so long as they left Hitler to his own devices on the Continent. This peace was arranged by a loosely-connected group of politicians and aristocrats known as the Farthing Set - more specifically, by Sir James Thirkie, whose appeasement of Hitler made him a national hero.
However, not long after Sir James arrives at Farthing, the country seat of Lord and Lady Eversley (and headquarters of the Farthing Set), he is found murdered in his bed, a star of David pinned to his chest by his own knife.
The novel divides itself between the POVs of two characters determined to find out what really happened. The first is Inspector Carmichael, an up-and-coming investigator for Scotland Yard who is summoned to the crime scene. Thirkie died during a house party attended by all the closest and most influential members of the Farthing Set, so Carmichael knows he'll have to tread carefully in this politically-delicate situation.
The second is Lucy Kahn, Lord and Lady Eversley's black sheep daughter who scandalized high society by marrying a Jew. Neither she nor her husband David were expecting an invitation to one of her mother's parties - but now Lucy suspects her parents' olive branch may have been an intentional plot to set up her Jewish husband as a scapegoat. With anti-Semitic sentiment in England on the rise, she knows her husband will be condemned if he's ever formally arrested.
But who could have done it? And if it was a member of the Farthing Set - why kill the man responsible for their power and influence?
This division of the point of view is the novel's greatest strength. Carmichael and Lucy come from very different backgrounds and their separate observations contribute equally to the final picture of what really happened. Lucy, in particular, is a marvellous character. While she bucked convention to marry a Jewish banker (with whom she is madly in love), she's also very much a product of her privileged environment and upbringing. While more aware than most of the hypocrisy and bigotry beneath aristocratic privilege, she's not above its influence. She's been raised to think of herself as a rather flighty, not-too-clever daddy's girl, even though her tenacity and her loyalty ultimately reveal her to be a much stronger, smarter woman than she thinks she is.
Carmichael's investigations, meanwhile, reveal more about this alternate England. While Great Britain outwardly appears bucolic, prosperous and peaceful because it bowed out of WWII early, its decision to ignore Hitler rather than fight him has allowed the disturbing infection of Nazi ideology to take root in its populace. Lucy's idealistic husband David may believe that England is "safe" from the fascism of the Continent, but Lucy and Carmichael come to know better.
Jo Walton's brilliant novel is gripping, right down to the last page. The intricate mystery, the dynamic characters, and the disturbingly vivid alternate history combine to make Farthing a powerful, and powerfully addictive read.
A+
Labels:
A Plus Reviews,
alternate history,
historical,
mystery,
science fiction
Thursday, June 26, 2014
"Dragon Haven," by Robin Hobb
The Primary Cast:
Thymara: While most of the other keepers seem to have bonded with their dragons, hers remains frustratingly arrogant and aloof. Will she ever be able to win her over?
Alise: The pampered dragon scholar starts to get her hands dirty, and finds herself enjoying her life far more than expected.
Leftrin: This riverboat captain is still in love with Alise - but she's married, and he's got secrets he still needs to keep under wraps.
Sedric: When he drinks dragon blood and becomes bonded to the weakest and slowest-witted of the dragons, he can no longer remain the uninvested, ignorant city boy any longer.
The Secondary Cast:
Greft: The self-styled leader of the keepers whose revolutionary ideas have more to do with grabbing power for himself than improving the lives of his dragons and fellow keepers.
Sintara: A beautiful blue dragon, she refuses to bond emotionally with her keeper. Humans are weak pathetic creatures! What are they good for, anyway?
Carson: A hired hunter who tries to help Sedric adjust to the new changes in his circumstances.
Jess: Another hunter, this one with far murkier intentions towards the dragons.
The Word: You know what's the most powerful feeling I experienced reading this novel? Relief.
I was highly disappointed with the first novel in this trilogy (Dragon Keeper) for more than a few reasons - the gratuitous fan service, the endless repetition of magical concepts from the first Liveship Traders trilogy, and the disturbing characterization of the first two explicitly gay major characters I've encountered in a Robin Hobb novel (not counting the gender-bending Fool from the Farseer books and the random lesbian spear-carrier who appears a handful of times in The Liveship books).
THANKFULLY, none of these issues carried over into this second, highly entertaining, and thought-provoking novel. Seriously - this book fixes all the problems I had with Dragon Keeper. Firstly, no fan service from previous characters - the protagonists are all on their own as they navigate the treacherous Rain Wilds territory to locate the lost Elderling city of Kelsingra. Unbeknownst to them, there is a traitor in their midst who has been hired to harvest dragon parts for the dying ruler of Chalced, who superstitiously believes in their magical curative properties.
There are no more tedious explanations of sea serpents and their cocoons here, either - instead, the story focuses on how, miraculously, the dragons previously dismissed as crippled or mentally deficient are starting to grow and change and improve thanks to their bonds with their human keepers. While several dragons (like the glorious blue dragon Sintara) still try to enforce the idea that dragons are The Rulers of the Earth and don't need humans - it becomes increasingly apparent that maybe bonding with humans is an integral part of the dragon maturation process.
In the last book, I'll be honest, I had serious problems with how the LGBT characters were portrayed. Sedric and his secret lover Hest (Alise's husband) came across as horrific gay stereotypes - Hest was the raging, closeted, misogynist bully who continually criticizes Alise's fashion choices; and Sedric was a mincing fop who spends most of the first novel moaning about getting river mud on his beautiful silk shirts.
However, in this second book, we get a far deeper look into Sedric's motivations. Yes, he's still kind of a spoiled city boy but now it's backed up with actual characterization that goes beyond "Alise's Token Gay Best Friend." When he accidentally-on-purpose drinks dragon blood, he develops a bond with the underdeveloped copper dragon Relpha. Having an innocent creature come to love and depend on him (and being able to psychically feel that trust) forces Sedric to reevaluate his relationship with Hest. Robin Hobb is an expert at introducing insufferable characters only to slowly evolve them over time (see: Malta from the Liveship Trader books).
As well, surprise surprise, we gain three (!) more LGBT characters in the novel who are all distinct, positive characters.
And finally, Dragon Haven also explores themes of sexuality - female sexuality and the rules governing it, to be specific. Thymara, one of the dragon keepers who has been marked with scales since birth, has been told her entire life that sex is forbidden for people like her. She has followed these rules faithfully, and is shocked to discover the other marked keepers have abandoned these rules and have started exploring their sexuality as a rejection of the Rain Wild culture that treated them like despised outcasts.
Thymara can be quite a judgemental character (there is a fair amount of slut-shaming on her part, initially), but her character arc is intriguing. The Rain Wild rules may be prejudicial, barbaric and unfair (breeding amongst the scaled is mainly forbidden because deformed babies are considered a waste of precious resources), but mindlessly defying these conventions without considering the real-world consequences of one's actions is not an appropriate response. Thymara remains celibate (and earns mockery for it), but her motivations for this choice evolve as the book does, becoming a choice based on agency and her ambitions for her future, rather than an unquestioning, meek acceptance of a biased system.
I am really, really glad this book didn't suck. It did the opposite of sucking, actually. It's pretty awesome, actually. Great female characters, complex themes, DRAGONS, and a dash of romance. What more could you ask of Robin Hobb?
A+
Thymara: While most of the other keepers seem to have bonded with their dragons, hers remains frustratingly arrogant and aloof. Will she ever be able to win her over?
Alise: The pampered dragon scholar starts to get her hands dirty, and finds herself enjoying her life far more than expected.
Leftrin: This riverboat captain is still in love with Alise - but she's married, and he's got secrets he still needs to keep under wraps.
Sedric: When he drinks dragon blood and becomes bonded to the weakest and slowest-witted of the dragons, he can no longer remain the uninvested, ignorant city boy any longer.
The Secondary Cast:
Greft: The self-styled leader of the keepers whose revolutionary ideas have more to do with grabbing power for himself than improving the lives of his dragons and fellow keepers.
Sintara: A beautiful blue dragon, she refuses to bond emotionally with her keeper. Humans are weak pathetic creatures! What are they good for, anyway?
Carson: A hired hunter who tries to help Sedric adjust to the new changes in his circumstances.
Jess: Another hunter, this one with far murkier intentions towards the dragons.
The Word: You know what's the most powerful feeling I experienced reading this novel? Relief.
I was highly disappointed with the first novel in this trilogy (Dragon Keeper) for more than a few reasons - the gratuitous fan service, the endless repetition of magical concepts from the first Liveship Traders trilogy, and the disturbing characterization of the first two explicitly gay major characters I've encountered in a Robin Hobb novel (not counting the gender-bending Fool from the Farseer books and the random lesbian spear-carrier who appears a handful of times in The Liveship books).
THANKFULLY, none of these issues carried over into this second, highly entertaining, and thought-provoking novel. Seriously - this book fixes all the problems I had with Dragon Keeper. Firstly, no fan service from previous characters - the protagonists are all on their own as they navigate the treacherous Rain Wilds territory to locate the lost Elderling city of Kelsingra. Unbeknownst to them, there is a traitor in their midst who has been hired to harvest dragon parts for the dying ruler of Chalced, who superstitiously believes in their magical curative properties.
There are no more tedious explanations of sea serpents and their cocoons here, either - instead, the story focuses on how, miraculously, the dragons previously dismissed as crippled or mentally deficient are starting to grow and change and improve thanks to their bonds with their human keepers. While several dragons (like the glorious blue dragon Sintara) still try to enforce the idea that dragons are The Rulers of the Earth and don't need humans - it becomes increasingly apparent that maybe bonding with humans is an integral part of the dragon maturation process.
In the last book, I'll be honest, I had serious problems with how the LGBT characters were portrayed. Sedric and his secret lover Hest (Alise's husband) came across as horrific gay stereotypes - Hest was the raging, closeted, misogynist bully who continually criticizes Alise's fashion choices; and Sedric was a mincing fop who spends most of the first novel moaning about getting river mud on his beautiful silk shirts.
However, in this second book, we get a far deeper look into Sedric's motivations. Yes, he's still kind of a spoiled city boy but now it's backed up with actual characterization that goes beyond "Alise's Token Gay Best Friend." When he accidentally-on-purpose drinks dragon blood, he develops a bond with the underdeveloped copper dragon Relpha. Having an innocent creature come to love and depend on him (and being able to psychically feel that trust) forces Sedric to reevaluate his relationship with Hest. Robin Hobb is an expert at introducing insufferable characters only to slowly evolve them over time (see: Malta from the Liveship Trader books).
As well, surprise surprise, we gain three (!) more LGBT characters in the novel who are all distinct, positive characters.
And finally, Dragon Haven also explores themes of sexuality - female sexuality and the rules governing it, to be specific. Thymara, one of the dragon keepers who has been marked with scales since birth, has been told her entire life that sex is forbidden for people like her. She has followed these rules faithfully, and is shocked to discover the other marked keepers have abandoned these rules and have started exploring their sexuality as a rejection of the Rain Wild culture that treated them like despised outcasts.
Thymara can be quite a judgemental character (there is a fair amount of slut-shaming on her part, initially), but her character arc is intriguing. The Rain Wild rules may be prejudicial, barbaric and unfair (breeding amongst the scaled is mainly forbidden because deformed babies are considered a waste of precious resources), but mindlessly defying these conventions without considering the real-world consequences of one's actions is not an appropriate response. Thymara remains celibate (and earns mockery for it), but her motivations for this choice evolve as the book does, becoming a choice based on agency and her ambitions for her future, rather than an unquestioning, meek acceptance of a biased system.
I am really, really glad this book didn't suck. It did the opposite of sucking, actually. It's pretty awesome, actually. Great female characters, complex themes, DRAGONS, and a dash of romance. What more could you ask of Robin Hobb?
A+
Labels:
A Plus Reviews,
high fantasy,
Robin Hobb
Saturday, May 24, 2014
"We Were Liars," by E. Lockhart
The Protagonist: Cadence "Cady" Sinclair Eastman. The eldest grandchild of wealthy tycoon Harris Sinclair, she spends every summer on a private island with her grandfather, aunts, and cousins until an accident occurs during her fifteenth summer.
Her Angst: Now seventeen, she returns to the island to find out the truth. Too bad she belongs to a family of liars.
The Secondary Cast:
Johnny: Cady's cousin and the eldest Sinclair grandson. Wacky and humorous.
Mirren: Another cousin - sweet and supportive. Still, after the accident, she doesn't return Cady's e-mails.
Gat: Cady's crush and the nephew of Johnny's stepdad. Ambitious and angry, he loves her but also challenges her to look beyond her narrow worldview.
Harris Sinclair: Cady's wealthy grandfather who owns the island. Determined to teach his descendants how to uphold the Sinclair family name.
Angst Checklist:
The Word: Once upon a time, there was a rich man named Harris Sinclair, and he had three daughters. This man was rich enough to buy himself his own private island by Martha's Vineyard, and rich enough to build a house for each of his grown daughters so that they and their children could come and live together on the island every summer.
Of those grandchildren, the oldest three formed a club called the Liars, comprised of Cady, Johnny, Mirren - and Gat, the nephew of Johnny's stepdad. Every summer, they congregate on the island to play tennis, go snorkelling, make homemade ice cream, and eat big gourmet dinners out on the deck, the whole Sinclair family together. It's loving and idyllic, and even Cady's angst over her growing affection for Gat can't strip the magic from the place.
Until the summer when the Liars are all fifteen, and something goes wrong.
Cady sustains a brain injury and nearly drowns - only she can't remember how it happened. Two years later, she still suffers from horrific migraines that have ruined her grades and caused her to withdraw from sports and clubs. She hasn't been back to the island since Summer Fifteen, and she misses the Liars, none of whom have ever been good about staying in touch beyond the summer months. Despite her mother's misgivings, she begs to return to the island to spend a normal summer with her granddad, her aunts, and her cousins.
Yes, part of her wants to return to the summers she missed, when she was normal and pain-med free. But part of her also wants to find out what really happened during Summer Fifteen, and why her family refuses to tell her the truth.
This novel is as slender, sharp, and effective as a stiletto. With a few efficient brushstrokes, Lockhart creates a gorgeous and evocative setting that appears, at first, like heaven. Imagine spending the summer with your family on your own sunny private island - with tennis courts, board games, family movie nights in front of the flatscreen, and an efficient staff of cooks and housekeepers to clean up after you.
But nothing is perfect. We Were Liars is about the unreliability of memory - especially nostalgia and its tendency to gloss over flaws and arguments. Unwittingly rendered an outsider due to her illness and her amnesia regarding her accident, Cady starts to see her family from the outside in, and her interpretations of the events of Summer Fifteen begin to unravel as she uncovers a darker side to the Sinclair family's manipulative dynamic.
We Were Liars is also a novel about privilege. Cady starts to learn more about what it means to be privileged through her interactions with Gat. Gat and Johnny's stepdad are Indian - a fact which hasn't (and has never) gone unnoticed by the other (white, beautiful, blond) Sinclairs. Cady and the other Liars have always considered Gat one of them, so it's a shock to learn that Gat has not always felt the same way - and with good reason.
Finally, We Were Liars is about innocence that, once lost, can never be regained. About truths that, once learned, cannot be unlearned. The characterization in this novel is superb. This is a novel without villains - only antagonists. And no one in the Sinclair family is the antagonist. Rather, its their combined flaws - their fear, their grief, their greed, their pride, their prejudice, their entitlement - that rise up to destroy themselves and the people around them. It's mesmerizing.
This powerful, layered novel is not to be missed.
A+
Her Angst: Now seventeen, she returns to the island to find out the truth. Too bad she belongs to a family of liars.
The Secondary Cast:
Johnny: Cady's cousin and the eldest Sinclair grandson. Wacky and humorous.
Mirren: Another cousin - sweet and supportive. Still, after the accident, she doesn't return Cady's e-mails.
Gat: Cady's crush and the nephew of Johnny's stepdad. Ambitious and angry, he loves her but also challenges her to look beyond her narrow worldview.
Harris Sinclair: Cady's wealthy grandfather who owns the island. Determined to teach his descendants how to uphold the Sinclair family name.
Angst Checklist:
- Privilege
- Brain Injury
- Racism
- Divorce
- Amnesia
- Family Secrets
The Word: Once upon a time, there was a rich man named Harris Sinclair, and he had three daughters. This man was rich enough to buy himself his own private island by Martha's Vineyard, and rich enough to build a house for each of his grown daughters so that they and their children could come and live together on the island every summer.
Of those grandchildren, the oldest three formed a club called the Liars, comprised of Cady, Johnny, Mirren - and Gat, the nephew of Johnny's stepdad. Every summer, they congregate on the island to play tennis, go snorkelling, make homemade ice cream, and eat big gourmet dinners out on the deck, the whole Sinclair family together. It's loving and idyllic, and even Cady's angst over her growing affection for Gat can't strip the magic from the place.
Until the summer when the Liars are all fifteen, and something goes wrong.
Cady sustains a brain injury and nearly drowns - only she can't remember how it happened. Two years later, she still suffers from horrific migraines that have ruined her grades and caused her to withdraw from sports and clubs. She hasn't been back to the island since Summer Fifteen, and she misses the Liars, none of whom have ever been good about staying in touch beyond the summer months. Despite her mother's misgivings, she begs to return to the island to spend a normal summer with her granddad, her aunts, and her cousins.
Yes, part of her wants to return to the summers she missed, when she was normal and pain-med free. But part of her also wants to find out what really happened during Summer Fifteen, and why her family refuses to tell her the truth.
This novel is as slender, sharp, and effective as a stiletto. With a few efficient brushstrokes, Lockhart creates a gorgeous and evocative setting that appears, at first, like heaven. Imagine spending the summer with your family on your own sunny private island - with tennis courts, board games, family movie nights in front of the flatscreen, and an efficient staff of cooks and housekeepers to clean up after you.
But nothing is perfect. We Were Liars is about the unreliability of memory - especially nostalgia and its tendency to gloss over flaws and arguments. Unwittingly rendered an outsider due to her illness and her amnesia regarding her accident, Cady starts to see her family from the outside in, and her interpretations of the events of Summer Fifteen begin to unravel as she uncovers a darker side to the Sinclair family's manipulative dynamic.
We Were Liars is also a novel about privilege. Cady starts to learn more about what it means to be privileged through her interactions with Gat. Gat and Johnny's stepdad are Indian - a fact which hasn't (and has never) gone unnoticed by the other (white, beautiful, blond) Sinclairs. Cady and the other Liars have always considered Gat one of them, so it's a shock to learn that Gat has not always felt the same way - and with good reason.
Finally, We Were Liars is about innocence that, once lost, can never be regained. About truths that, once learned, cannot be unlearned. The characterization in this novel is superb. This is a novel without villains - only antagonists. And no one in the Sinclair family is the antagonist. Rather, its their combined flaws - their fear, their grief, their greed, their pride, their prejudice, their entitlement - that rise up to destroy themselves and the people around them. It's mesmerizing.
This powerful, layered novel is not to be missed.
A+
Thursday, April 03, 2014
"Can't Hurry Love," by Molly O'Keefe
The Chick: Victoria Schulman. A penniless (and notorious) widow with a young son, she hopes to use the cattle ranch she's just inherited to rebuild their lives.
The Rub: After being an emotionally fragile failure all her life, does she have what it takes to follow through on her dreams?
Dream Casting: Sandra Bullock.
The Dude: Eli Turnbull. Generations ago, the cattle ranch used to belong to his family, until Victoria's ancestors took it away. He's grown up trying to follow through on the family grudge.
The Rub: He should hate Victoria for getting the land that should be his - but could she be worth giving up decades' worth of enmity?
Dream Casting: Jake Gyllenhaal.
The Plot:
Victoria: I know you wish this land was yours and not mine, but can we work together?
Eli: LOL NO. *sells cattle*
Victoria: Fine! You're fired!
Eli: ...I am strangely okay with that decision. We should make out some time.
Victoria: Sure! So long as you don't mind that I'm turning the ranch you wanted into a spa!
Eli: Wait what?
Victoria: And for the architect, I've hired the mother who abandoned you to the tender mercies of your drunk father when you were eight!
Eli: I AM THE OPPOSITE OF OKAY WITH THAT.
Victoria: And my cute fatherless boy also looks up to you!
Eli: AAAAUGH! MY ISSUES! MY PRECIOUS MANPAINFUL ISSUES!
Victoria's Bitchy City Friends: Hey did someone order Last Minute Antagonists?
Victoria: Eep.
Eli: Hot Cowboy to the Rescue!
Victoria: HOORAY!
Romance Convention Checklist:
The Rub: After being an emotionally fragile failure all her life, does she have what it takes to follow through on her dreams?
Dream Casting: Sandra Bullock.
The Dude: Eli Turnbull. Generations ago, the cattle ranch used to belong to his family, until Victoria's ancestors took it away. He's grown up trying to follow through on the family grudge.
The Rub: He should hate Victoria for getting the land that should be his - but could she be worth giving up decades' worth of enmity?
Dream Casting: Jake Gyllenhaal.
The Plot:
Victoria: I know you wish this land was yours and not mine, but can we work together?
Eli: LOL NO. *sells cattle*
Victoria: Fine! You're fired!
Eli: ...I am strangely okay with that decision. We should make out some time.
Victoria: Sure! So long as you don't mind that I'm turning the ranch you wanted into a spa!
Eli: Wait what?
Victoria: And for the architect, I've hired the mother who abandoned you to the tender mercies of your drunk father when you were eight!
Eli: I AM THE OPPOSITE OF OKAY WITH THAT.
Victoria: And my cute fatherless boy also looks up to you!
Eli: AAAAUGH! MY ISSUES! MY PRECIOUS MANPAINFUL ISSUES!
Victoria's Bitchy City Friends: Hey did someone order Last Minute Antagonists?
Victoria: Eep.
Eli: Hot Cowboy to the Rescue!
Victoria: HOORAY!
Romance Convention Checklist:
- 1 Widow Heroine with Low Self-Esteeem
- 1 Angry Cowboy
- 1 Generations-Long Grudge
- 1 Romance-Enabling Child
- 3 Pregnant Mares
- 1 Bad Mum Turned Good
- 1 Secondary Romance (between Celeste and a hot Viking contractor!)
- 1 Questionable Uncle
- 3 Vicious Frenemies
The Word: I've discovered I haven't burned out on romance. I've just burned out on bad romance, on unoriginal romance, on so-so romance.
Because from the very first page of Molly O'Keefe's second novel, Can't Hurry Love, I fell right into the best parts of enjoying romance - the drama, the tension, the banter, the emotion, and the writing.
The sequel to Can't Buy Me Love (which is equally awesome sauce), this novel centres on Luc's achingly desperate sister Victoria. She was the leader of New York high society - until her husband committed suicide rather than face the consequences of his Bernie-Madoff-style embezzlement. Penniless, friendless, jobless, hopeless, Victoria crawled back to Texas with her young son in order to build a better life with the cattle ranch her father, Lyle Baker, left her in his will.
The only problem? She owns the ranch, but Eli Turnbull, the ranch foreman, was willed the cattle - and he's furious. After working under Lyle Baker for years, he expected to inherit the land that used to belong to his family before the Bakers bought it up. Having his ancestors' land pass into the hands of yet another Baker is just another log on the fire of the Turnbull/Baker feud so he repays the favour by selling the cattle - rendering Victoria's property useless (no cows = no income to support the ranch).
When Victoria confronts him on this, he impulsively kisses her and when he takes it too far, she fires him. Unfortunately, this does nothing to douse their passionate mutual attraction.
Both characters are so nuanced and real that their fears and insecurities bleed across the pages. I love me some drama, and O'Keefe dishes up the best kind - the drama that springs from vividly realized characters confronting powerful conflict. Victoria spent her life being abused, punished, and lied to by the people who were supposed to protect her, and she internalized it all. It's delicious to read her come into her own as she decides to turn her ranch into a first-class spa - but she has to struggle every step of the way against her instinctual mistrust in herself. Eli is a little more grounded - until the mother who abandoned him when he was eight years old shows up in his life again, hoping to rebuild the maternal bridge she burned, splinter by charred, damaged splinter.
The past is a weighty thing in Can't Hurry Love - almost physically weighty. Victoria's spent the last couple of years bowed near to breaking beneath the strain of her guilt and self-hatred. Eli, meanwhile, has struggled beneath the pressure of his family's anger. As Victoria decides to turn the ranch into a spa, and Eli uses his newfound freedom to pursue horse breeding, it looks like they might be able to leave their heavy baggage behind. But when they give into lust and engage in an affair, their fear of history repeating itself threatens their attempts to strengthen the relationship.
See what I mean? Drama. These are vibrant, visceral characters and Molly O'Keefe's gorgeous writing draws out their pain with lavish, layered brushstrokes. But it hurts so good.
A+
Because from the very first page of Molly O'Keefe's second novel, Can't Hurry Love, I fell right into the best parts of enjoying romance - the drama, the tension, the banter, the emotion, and the writing.
The sequel to Can't Buy Me Love (which is equally awesome sauce), this novel centres on Luc's achingly desperate sister Victoria. She was the leader of New York high society - until her husband committed suicide rather than face the consequences of his Bernie-Madoff-style embezzlement. Penniless, friendless, jobless, hopeless, Victoria crawled back to Texas with her young son in order to build a better life with the cattle ranch her father, Lyle Baker, left her in his will.
The only problem? She owns the ranch, but Eli Turnbull, the ranch foreman, was willed the cattle - and he's furious. After working under Lyle Baker for years, he expected to inherit the land that used to belong to his family before the Bakers bought it up. Having his ancestors' land pass into the hands of yet another Baker is just another log on the fire of the Turnbull/Baker feud so he repays the favour by selling the cattle - rendering Victoria's property useless (no cows = no income to support the ranch).
When Victoria confronts him on this, he impulsively kisses her and when he takes it too far, she fires him. Unfortunately, this does nothing to douse their passionate mutual attraction.
Both characters are so nuanced and real that their fears and insecurities bleed across the pages. I love me some drama, and O'Keefe dishes up the best kind - the drama that springs from vividly realized characters confronting powerful conflict. Victoria spent her life being abused, punished, and lied to by the people who were supposed to protect her, and she internalized it all. It's delicious to read her come into her own as she decides to turn her ranch into a first-class spa - but she has to struggle every step of the way against her instinctual mistrust in herself. Eli is a little more grounded - until the mother who abandoned him when he was eight years old shows up in his life again, hoping to rebuild the maternal bridge she burned, splinter by charred, damaged splinter.
The past is a weighty thing in Can't Hurry Love - almost physically weighty. Victoria's spent the last couple of years bowed near to breaking beneath the strain of her guilt and self-hatred. Eli, meanwhile, has struggled beneath the pressure of his family's anger. As Victoria decides to turn the ranch into a spa, and Eli uses his newfound freedom to pursue horse breeding, it looks like they might be able to leave their heavy baggage behind. But when they give into lust and engage in an affair, their fear of history repeating itself threatens their attempts to strengthen the relationship.
See what I mean? Drama. These are vibrant, visceral characters and Molly O'Keefe's gorgeous writing draws out their pain with lavish, layered brushstrokes. But it hurts so good.
A+
Labels:
A Plus Reviews,
contemporary,
Romance
Sunday, March 23, 2014
"The Rook," by Daniel O'Malley
The Protagonist: Myfanwy Thomas. Possessed of paranormal body-altering powers, she works as a "Rook" for the Chequy - a secret organization bent on keeping Britain safe from magical threats.
Her Angst: This Myfanwy Thomas has absolutely no memory of who she is or was - thanks to a betrayal from someone in the Chequy. Is she capable of impersonating, well, herself, to find out who put a hit out on her?
The Secondary Cast:
Heretic: A friendly member of the Chequy court (Chevalier, to be exact) who can contort himself into impossible shapes.
Gestalt: Myfanwy's fellow Rook, who is a single soul born into four bodies and can operate each one independently and simultaneously. Not the easiest person to relate to.
Lady Farrier: The Lady of the Chequy, who can enter and control people through their dreams. She is the only one who knows of Myfanwy's amnesia, and she keeps it quiet to settle an old debt.
Grantchester: A Bishop of the Chequy who can emit gaseous chemicals from his pores. A swinging ladies' man and diplomat.
Alrich: The Chequy's other Bishop, who can only come out after sundown, is ridiculously gorgeous, and doesn't age. He's pretty much exactly what you think he is.
Eckhart: A former soldier who discovered his abilities in adulthood, he's a Chevalier of the Chequy and capable of manipulating metal into different forms.
Shantay: A Bishop from Croatoan (the US version of the Chequy), who can turn her body into metal and becomes an instant BFF with Myfanwy.
The Word: Reading has always been pleasant for me, but there have occasionally been times where, while I've enjoyed and appreciated what I've read, nothing has really connected with me in a way that makes me want to remember it and read it again and again.
I'm kind of grateful for my recent change of reviewing policy (i.e deciding to review only books that I've loved or hated - no more wasting time reviewing "blah" or "m'eh" books) because, well, there have been a lot of "m'eh" books lately. Most of them have been decent, but none of them really "grabbed" me. I miss being grabbed by books.
So it's always a pleasure to read something that absolutely abducts me from normal life so quickly and completely as Daniel O'Malley's The Rook.
At the start of the book, our heroine opens her eyes and finds herself surrounded by dead bodies wearing latex gloves. She has absolutely no memory of who she is. The only clue comes from two envelopes in the pocket of her coat, addressed to her and signed by - herself.
As it turns out, her name is Myfanwy (pronounced "Miffany") Thomas, someone stole her memories deliberately, and her previous self knew it was going to happen and prepared accordingly. As the new Myfanwy learns in the letters, she has two choices: she can go to the bank and open safety deposit box number one and find the money and instructions necessary to live the rest of her life anonymously and in comfort. Or she can open safety deposit box number two, find out more about who her body used to belong to, and impersonate the old Myfanwy long enough to find out who put a hit out on her.
After encountering more murderous glove-wearing goons and eliminating them with her just-discovered paranormal powers, Myfanwy chooses Box Number Two. And discovers the old Myfanwy belonged to a secret organization of super-powered people dedicated to protecting Britain from supernatural threats.
AWESOME.
Oh, and someone within that organization (known as the Chequy) betrayed her. Neither Myfanwy knows who. Less awesome.
There is seriously so much to love about this book that I almost don't know where to start. Actually - let's start with Myfanwy. Both Myfanwys. Old Myfanwy leaves New Myfanwy a suitcase full of letters explaining her life, the people around her, and the inner working of the Chequy. Old Myfanwy's voice is still very much present in New Myfanwy's life - even if they don't always agree. Old Myfanwy was taken from her parents by the Chequy the moment her powers manifested - and developed serious issues as a result. She was extremely shy, preferred administration to fieldwork, hated using her powers, and was generally looked down upon by the rest of the Chequy as a disappointment.
Thanks to New Myfanwy having no memories of old experiences, she doesn't have the same anxieties and fears - and develops into a far more active, take-charge character, to the astonishment of her coworkers. The interplay between Old and New Myfanwy is fascinating and an excellent examination of how environment and experience can shape a person's personality.
But then there's also the super-secret, super-rich organization of the Chequy with its near infinite resources and the many talents of its employees. Myfanwy is an administrator, which gives her a detailed and hilarious point of view into how everything works - yes, we get the cool details about brute squads and incident containment, but we also get all the red tape, bureaucracy and other highly entertaining mundanities of running a super-secret superhero organization. So there's a lot of action and gruesome deaths - but also a lot of everyday problems like dealing with snarky rookies and awkward Christmas parties. The balance between the mundane and the absurd, the human and the superhuman, is perfect.
O'Malley never falls back on the stereotypical "super-strength, flight, invisibility" standard powers for the Chequy folks, either, instead going for the weird and interesting. My favourites are Myfanwy's ability to alter the bodily functions of others and Gestalt's ability to share a single mind and identity among four siblings.
While this novel can be found in the Fantasy section of your bookstore, this book succeeds by refusing to restrict itself to any one genre. It's got action - but also mystery, with the suspense of an impersonation thriller as Myfanwy struggles to fit in without revealing her amnesia. It's got hilariously awkward office humour, along with supernatural creatures, a dash of political commentary and a skinless Belgian in a fish tank.
The Rook is pretty much an all-you-can-eat literary buffet and I encourage you to dive in, face-first.
A+
Her Angst: This Myfanwy Thomas has absolutely no memory of who she is or was - thanks to a betrayal from someone in the Chequy. Is she capable of impersonating, well, herself, to find out who put a hit out on her?
The Secondary Cast:
Heretic: A friendly member of the Chequy court (Chevalier, to be exact) who can contort himself into impossible shapes.
Gestalt: Myfanwy's fellow Rook, who is a single soul born into four bodies and can operate each one independently and simultaneously. Not the easiest person to relate to.
Lady Farrier: The Lady of the Chequy, who can enter and control people through their dreams. She is the only one who knows of Myfanwy's amnesia, and she keeps it quiet to settle an old debt.
Grantchester: A Bishop of the Chequy who can emit gaseous chemicals from his pores. A swinging ladies' man and diplomat.
Alrich: The Chequy's other Bishop, who can only come out after sundown, is ridiculously gorgeous, and doesn't age. He's pretty much exactly what you think he is.
Eckhart: A former soldier who discovered his abilities in adulthood, he's a Chevalier of the Chequy and capable of manipulating metal into different forms.
Shantay: A Bishop from Croatoan (the US version of the Chequy), who can turn her body into metal and becomes an instant BFF with Myfanwy.
The Word: Reading has always been pleasant for me, but there have occasionally been times where, while I've enjoyed and appreciated what I've read, nothing has really connected with me in a way that makes me want to remember it and read it again and again.
I'm kind of grateful for my recent change of reviewing policy (i.e deciding to review only books that I've loved or hated - no more wasting time reviewing "blah" or "m'eh" books) because, well, there have been a lot of "m'eh" books lately. Most of them have been decent, but none of them really "grabbed" me. I miss being grabbed by books.
So it's always a pleasure to read something that absolutely abducts me from normal life so quickly and completely as Daniel O'Malley's The Rook.
At the start of the book, our heroine opens her eyes and finds herself surrounded by dead bodies wearing latex gloves. She has absolutely no memory of who she is. The only clue comes from two envelopes in the pocket of her coat, addressed to her and signed by - herself.
As it turns out, her name is Myfanwy (pronounced "Miffany") Thomas, someone stole her memories deliberately, and her previous self knew it was going to happen and prepared accordingly. As the new Myfanwy learns in the letters, she has two choices: she can go to the bank and open safety deposit box number one and find the money and instructions necessary to live the rest of her life anonymously and in comfort. Or she can open safety deposit box number two, find out more about who her body used to belong to, and impersonate the old Myfanwy long enough to find out who put a hit out on her.
After encountering more murderous glove-wearing goons and eliminating them with her just-discovered paranormal powers, Myfanwy chooses Box Number Two. And discovers the old Myfanwy belonged to a secret organization of super-powered people dedicated to protecting Britain from supernatural threats.
AWESOME.
Oh, and someone within that organization (known as the Chequy) betrayed her. Neither Myfanwy knows who. Less awesome.
There is seriously so much to love about this book that I almost don't know where to start. Actually - let's start with Myfanwy. Both Myfanwys. Old Myfanwy leaves New Myfanwy a suitcase full of letters explaining her life, the people around her, and the inner working of the Chequy. Old Myfanwy's voice is still very much present in New Myfanwy's life - even if they don't always agree. Old Myfanwy was taken from her parents by the Chequy the moment her powers manifested - and developed serious issues as a result. She was extremely shy, preferred administration to fieldwork, hated using her powers, and was generally looked down upon by the rest of the Chequy as a disappointment.
Thanks to New Myfanwy having no memories of old experiences, she doesn't have the same anxieties and fears - and develops into a far more active, take-charge character, to the astonishment of her coworkers. The interplay between Old and New Myfanwy is fascinating and an excellent examination of how environment and experience can shape a person's personality.
But then there's also the super-secret, super-rich organization of the Chequy with its near infinite resources and the many talents of its employees. Myfanwy is an administrator, which gives her a detailed and hilarious point of view into how everything works - yes, we get the cool details about brute squads and incident containment, but we also get all the red tape, bureaucracy and other highly entertaining mundanities of running a super-secret superhero organization. So there's a lot of action and gruesome deaths - but also a lot of everyday problems like dealing with snarky rookies and awkward Christmas parties. The balance between the mundane and the absurd, the human and the superhuman, is perfect.
O'Malley never falls back on the stereotypical "super-strength, flight, invisibility" standard powers for the Chequy folks, either, instead going for the weird and interesting. My favourites are Myfanwy's ability to alter the bodily functions of others and Gestalt's ability to share a single mind and identity among four siblings.
While this novel can be found in the Fantasy section of your bookstore, this book succeeds by refusing to restrict itself to any one genre. It's got action - but also mystery, with the suspense of an impersonation thriller as Myfanwy struggles to fit in without revealing her amnesia. It's got hilariously awkward office humour, along with supernatural creatures, a dash of political commentary and a skinless Belgian in a fish tank.
The Rook is pretty much an all-you-can-eat literary buffet and I encourage you to dive in, face-first.
A+
Labels:
A Plus Reviews,
contemporary,
Fantasy
Sunday, March 16, 2014
"Sweet Disorder," by Rose Lerner
The Chick: Phoebe Sparks. The widow of a freeman, whoever marries her inherits her husband's right to vote - which makes her a target for unscrupulous election agents.
The Rub: Despite her unwillingness to marry again, Phoebe's hands are tied when her sister is impregnated by a callous seducer. Phoebe will need to marry before the next election in order to preserve her sister's future.
Dream Casting: Ginnifer Goodwin.
The Dude: Mr. Nicholas Dymond. Tired of the pitying looks from his zealously political family, he agrees to help his brother's campaign by finding a suitable Whig husband for the recalcitrant Mrs. Sparks.
The Rub: Nick's matchmatching hits a speed bump when he starts falling for Phoebe himself.
Dream Casting: Chris Evans.
The Plot:
Phoebe: Even though I'm poor, I refuse to marry again!
Helen: Oops! I'm pregnant!
Phoebe: DAMMIT.
Nick: Even though I'm rich and privileged, I'm going to stay in bed and angst!
Nick's Mother uses MATERNAL GUILT! …It's SUPER-EFFECTIVE!
Nick: DAMMIT. Well, Phoebe, I found you a sexy baker to marry!
Phoebe: We have sexy baker, we have a sexy baker. Can I get a sexy factory owner?
The Tories: We have a sexy factory owner with a motherless daughter!
Phoebe: You're going to have to up the ante, Nick.
Nick: Uh, uh, um... I HAVE ABS!
Phoebe: We've got abs, we've got abs, can anyone here beat Hot British Abs?
The Tories: Um, our candidate has Racism and White Privilege?
Phoebe: LOL NO. SOLD! To the Angsty Wounded Lord's Son with Abs!
Nick: Yay!
Helen: Except my Secret Baby has a dark past!
Phoebe: Welp.
Nick: DAMMIT.
*several fistfights, bribery attempts, and family shenanigans later*
Nick: Screw it! I'll dump my crazy family for you!
Phoebe: SOLD! To the Angsty Wounded Regular Dude with Abs!
Nick: HOORAY!
Romance Convention Checklist:
The Rub: Despite her unwillingness to marry again, Phoebe's hands are tied when her sister is impregnated by a callous seducer. Phoebe will need to marry before the next election in order to preserve her sister's future.
Dream Casting: Ginnifer Goodwin.
The Dude: Mr. Nicholas Dymond. Tired of the pitying looks from his zealously political family, he agrees to help his brother's campaign by finding a suitable Whig husband for the recalcitrant Mrs. Sparks.
The Rub: Nick's matchmatching hits a speed bump when he starts falling for Phoebe himself.
Dream Casting: Chris Evans.
The Plot:
Phoebe: Even though I'm poor, I refuse to marry again!
Helen: Oops! I'm pregnant!
Phoebe: DAMMIT.
Nick: Even though I'm rich and privileged, I'm going to stay in bed and angst!
Nick's Mother uses MATERNAL GUILT! …It's SUPER-EFFECTIVE!
Nick: DAMMIT. Well, Phoebe, I found you a sexy baker to marry!
Phoebe: We have sexy baker, we have a sexy baker. Can I get a sexy factory owner?
The Tories: We have a sexy factory owner with a motherless daughter!
Phoebe: You're going to have to up the ante, Nick.
Nick: Uh, uh, um... I HAVE ABS!
Phoebe: We've got abs, we've got abs, can anyone here beat Hot British Abs?
The Tories: Um, our candidate has Racism and White Privilege?
Phoebe: LOL NO. SOLD! To the Angsty Wounded Lord's Son with Abs!
Nick: Yay!
Helen: Except my Secret Baby has a dark past!
Phoebe: Welp.
Nick: DAMMIT.
*several fistfights, bribery attempts, and family shenanigans later*
Nick: Screw it! I'll dump my crazy family for you!
Phoebe: SOLD! To the Angsty Wounded Regular Dude with Abs!
Nick: HOORAY!
Romance Convention Checklist:
- 1 Merry Widow Heroine with a Great Rack
- 1 Bad Husband (Deceased)
- 1 Surprisingly Decent Brother-In-Law
- 1 Angsty Limp
- 1 Scandalous Elopement
- 2 Horrible Mums
- 1 Little Sister in Trouble
- 2 Lacklustre Romance Rivals
- 1 Excellent Batch of Brown Bread Ice Cream
The Word: Rose Lerner is kind of like the Olympics. Sure, a book of hers only comes out once every two to four years - but when one does, I lose my everlovin' mind over it for two weeks.
In the small town of Lively St. Lemeston, only freemen are allowed to vote in elections. Our heroine, Phoebe Sparks, is the widow of a freeman - which means whoever marries her acquires that freeman status, and thus the ability to vote. With such a close election coming up, both the Whigs and the Tories see Phoebe as the perfect way to guarantee a vote for their sides: by providing her with a husband.
Nicholas Dymond, the older brother of Tony Dymond (the Whig candidate), is charged by their mother to interact with Phoebe and find a worthy (and Whig-loyal) husband for her. Feeling depressed and useless since his military-career-ending injury in Badajoz, Nick feels he should at least try to do this much for his ambitious and highly political family. The only problem? Phoebe Sparks, despite her impoverished status, has no desire to get married and repeat the experience she had with her first husband, a newspaper editor.
Unfortunately, fate forces Phoebe's hand when her teenage sister Helen shows up on her doorstep - desperate, pregnant and unwilling to name the father. The only way Phoebe can acquire the resources necessary to provide for Helen's baby and protect her reputation is by marrying a political party's chosen husband in return for their protection. Nick promises to help her - for reasons that grow increasingly less political and more personal.
Rose Lerner once again provides a thoroughly entertaining and unerringly insightful romance rife with fascinating historical detail and unconventional situations. There is a sharp political divide between the Orange-and-Purples (Whigs) and Pink-and-Whites (Tories) in this town, and almost everyone has a political opinion one way or the other. Phoebe, although politically Whig, has to consider turning Tory if that party offers more security for her fallen sister, and her observations are thought-provoking - even as she worries about the compromises she's making.
Of course, the great thing about Rose Lerner is that not only does she give us great settings and unconventional situations, but she's a master at creating realistically flawed and nuanced characters. Both hero and heroine are Good People, who do Good Things - but they're not above feeling the occasional surge of resentment at having to sacrifice so much for a foolish sibling.
Phoebe is a strident, intelligent, passionate woman who's convinced, thanks to her manipulative mother and unhappy marriage, that such traits make her a shrew and unfit to be a wife. She's constantly struggling between her instinct to storm in and fix things and her fear of being perceived as a crass, interfering harridan. Despite her tendency to shoulder the blame for other people's unhappiness, she never comes across as a hapless martyr.
Nick, meanwhile, isn't just any ol' Angsty Loner Noble With a Limp from Romance Central Casting. His limp is a cunning physical metaphor for Nick's feelings of uselessness and inferiority as the apathetic black sheep in a family of flamboyantly political overachievers. Having grown up with campaigners and double-speak his entire life, he's instinctively trained to say what other people what to hear - and utterly unable to speak for himself.
The secondary cast is also stellar - including star-crossed lovers, racist Tories, gormless bakers, oily election agents, and two of the most brilliantly-characterized Bad Mothers I've ever encountered in romance.
As much as I joke about how I wished Rose Lerner wrote faster, it's worth the wait when each novel she writes invokes such a superb balance between romance, humour and history. Absolutely flawless.
A+
Rose Lerner once again provides a thoroughly entertaining and unerringly insightful romance rife with fascinating historical detail and unconventional situations. There is a sharp political divide between the Orange-and-Purples (Whigs) and Pink-and-Whites (Tories) in this town, and almost everyone has a political opinion one way or the other. Phoebe, although politically Whig, has to consider turning Tory if that party offers more security for her fallen sister, and her observations are thought-provoking - even as she worries about the compromises she's making.
Of course, the great thing about Rose Lerner is that not only does she give us great settings and unconventional situations, but she's a master at creating realistically flawed and nuanced characters. Both hero and heroine are Good People, who do Good Things - but they're not above feeling the occasional surge of resentment at having to sacrifice so much for a foolish sibling.
Phoebe is a strident, intelligent, passionate woman who's convinced, thanks to her manipulative mother and unhappy marriage, that such traits make her a shrew and unfit to be a wife. She's constantly struggling between her instinct to storm in and fix things and her fear of being perceived as a crass, interfering harridan. Despite her tendency to shoulder the blame for other people's unhappiness, she never comes across as a hapless martyr.
Nick, meanwhile, isn't just any ol' Angsty Loner Noble With a Limp from Romance Central Casting. His limp is a cunning physical metaphor for Nick's feelings of uselessness and inferiority as the apathetic black sheep in a family of flamboyantly political overachievers. Having grown up with campaigners and double-speak his entire life, he's instinctively trained to say what other people what to hear - and utterly unable to speak for himself.
The secondary cast is also stellar - including star-crossed lovers, racist Tories, gormless bakers, oily election agents, and two of the most brilliantly-characterized Bad Mothers I've ever encountered in romance.
As much as I joke about how I wished Rose Lerner wrote faster, it's worth the wait when each novel she writes invokes such a superb balance between romance, humour and history. Absolutely flawless.
A+
Labels:
A Plus Reviews,
historical,
Romance
Thursday, January 02, 2014
ReRead Rollout: "Harry Potter and the Prisoner of Azkaban," by J.K. Rowling
The Protagonist: Harry Potter, recently on the run from Privet Drive after turning his uncle's cruel sister into a meat balloon.
His Angst: His parents are still dead, and now the wizard responsible for turning them over to the Dark Lord has escaped from prison!
New Characters:
Professor Lupin: The new Defence Against the Dark Arts teacher. Despite his ill health and shabby clothing, he's a talented and well-loved teacher by all except the Slytherins, who are The Worst.
Sirius Black: A supporter of Voldemort who took out thirteen people (including 12 Muggles) before he was apprehended. Also betrayed Lily and James Potter - strange, since he and James used to be BFFs in school.
Buckbeak: A proud and glorious hippogriff who finds himself at the centre of a scandal after he bites Draco Malfoy.
Professor Trelawny: Professor of Divination - she teaches wizards about predicting the future. Kind of a crackpot.
Peter Pettigrew: Another BFF of James Potter, and the one wizard who stood up to Sirius before being blown to pieces.
Angst Checklist:
His Angst: His parents are still dead, and now the wizard responsible for turning them over to the Dark Lord has escaped from prison!
New Characters:
Professor Lupin: The new Defence Against the Dark Arts teacher. Despite his ill health and shabby clothing, he's a talented and well-loved teacher by all except the Slytherins, who are The Worst.
Sirius Black: A supporter of Voldemort who took out thirteen people (including 12 Muggles) before he was apprehended. Also betrayed Lily and James Potter - strange, since he and James used to be BFFs in school.
Buckbeak: A proud and glorious hippogriff who finds himself at the centre of a scandal after he bites Draco Malfoy.
Professor Trelawny: Professor of Divination - she teaches wizards about predicting the future. Kind of a crackpot.
Peter Pettigrew: Another BFF of James Potter, and the one wizard who stood up to Sirius before being blown to pieces.
Angst Checklist:
- Prejudice
- Wizard Prison Reform
- Let's have the Most Evil Creatures in the World Guard the Most Evil Wizards in the World, What Could Possibly Go Wrong With That?
- Getting Caught in the Middle of a Fight Between Friends
- The Proper Care and Feeding Of Your Fugitive Murderer
- Time-Travel Paradoxes
- Vengeance
- Overcoming Phobias
The Word: Harry Potter starts his third year at Hogwarts while the wizarding world is in a panic - Sirius Black, an infamous Voldemort supporter who reportedly murdered thirteen people before he was brought to justice, has escaped from the magical prison of Azkaban. Even worse, many believe Sirius escaped in order to track down and kill Harry for incapacitating his dark master. As a result, the Minister of Magic has hired loathsome, happiness-sucking Dementors to beef up Hogwarts security, and their presence provokes intense fear in Harry.
Harry Potter and the Prisoner of Azkaban is considered by many Harry Potter fans, including myself, as a transitional point in the series. The first two books had delicious moments of terror and darkness, but they were definitely aimed at younger readers and their stakes were relatively small. Survive the trials of junior high school, oh and also don't get killed. While Azkaban sticks with this pattern for the most part (Harry worries over his exams, his Quidditch skills, getting caught in the middle of Ron and Hermione's arguments), it also starts to wedge open the Hogwarts door and widen the story's scope beyond the walls of one magical boarding school. We now have wizard prisons and wizard politics, not to mention double-crosses, grudges and plots that have been in motion since before Harry was even born.
As well, Azkaban introduces the idea that authority figures (other than Snape, obvs) aren't always altruistic or effective, and thus disobeying them is sometimes necessary. None of the Ministry's efforts to protect Harry from Sirius Black succeed, and many of them are actually worse than ineffective - the Dementors not only induce blackouts and anxiety in Harry, but spread panic throughout the rest of the school. As well, both Professor Lupin and Hagrid's hippogriff Buckbeak are ultimately betrayed and cast aside by close-minded wizards in power.
Yes, kids, sometimes life isn't fair. It's a pretty tough message, but one I think the novel handles wonderfully. While Azkaban isn't nearly as dark as later books become, it does an excellent job of setting the stage for these larger and darker stories.
But how does Prisonor of Azkaban do on its own? Excellently. Azkaban mixes in the darker themes without sacrificing the recognizable early tone of the series. It's also well-plotted and, like the previous two books, ends with a fantastic twist that'll have you reading it again to catch all the clues and details. It mixes in a lot of delightful magical nonsense but still infuses it with human drama - Harry's angst over his parents, reckless adventurer Ron clashing with goody two-shoes Hermione, Harry learning to overcome his fear of the Dementors - which has always been, in my opinion, the number-one draw of the Harry Potter series.
A+
Harry Potter and the Prisoner of Azkaban is considered by many Harry Potter fans, including myself, as a transitional point in the series. The first two books had delicious moments of terror and darkness, but they were definitely aimed at younger readers and their stakes were relatively small. Survive the trials of junior high school, oh and also don't get killed. While Azkaban sticks with this pattern for the most part (Harry worries over his exams, his Quidditch skills, getting caught in the middle of Ron and Hermione's arguments), it also starts to wedge open the Hogwarts door and widen the story's scope beyond the walls of one magical boarding school. We now have wizard prisons and wizard politics, not to mention double-crosses, grudges and plots that have been in motion since before Harry was even born.
As well, Azkaban introduces the idea that authority figures (other than Snape, obvs) aren't always altruistic or effective, and thus disobeying them is sometimes necessary. None of the Ministry's efforts to protect Harry from Sirius Black succeed, and many of them are actually worse than ineffective - the Dementors not only induce blackouts and anxiety in Harry, but spread panic throughout the rest of the school. As well, both Professor Lupin and Hagrid's hippogriff Buckbeak are ultimately betrayed and cast aside by close-minded wizards in power.
Yes, kids, sometimes life isn't fair. It's a pretty tough message, but one I think the novel handles wonderfully. While Azkaban isn't nearly as dark as later books become, it does an excellent job of setting the stage for these larger and darker stories.
But how does Prisonor of Azkaban do on its own? Excellently. Azkaban mixes in the darker themes without sacrificing the recognizable early tone of the series. It's also well-plotted and, like the previous two books, ends with a fantastic twist that'll have you reading it again to catch all the clues and details. It mixes in a lot of delightful magical nonsense but still infuses it with human drama - Harry's angst over his parents, reckless adventurer Ron clashing with goody two-shoes Hermione, Harry learning to overcome his fear of the Dementors - which has always been, in my opinion, the number-one draw of the Harry Potter series.
A+
Labels:
A Plus Reviews,
Fantasy,
harry potter,
reread rollout,
YA
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